dawn-cmake/examples
Austin Eng 58c76b3fe4 Simplify PersistentPipelineState and application of stencil states. Fix
stencil mask usage. D3D12 does not support separate front/back masks.
All APIs support separate read/write masks.
2017-06-02 12:13:39 -07:00
..
glTFViewer Enable format macros in glTFViewer 2017-05-30 15:55:34 -07:00
Animometer.cpp Avoid name conflicts between Util and Windows function 2017-05-30 10:48:32 -07:00
BackendBinding.h Initial commit of all the NXT integration. 2017-04-20 14:38:20 -04:00
CMakeLists.txt fix formatting 2017-06-02 12:13:39 -07:00
ComputeBoids.cpp Avoid name conflicts between Util and Windows function 2017-05-30 10:48:32 -07:00
HelloCompute.cpp Avoid name conflicts between Util and Windows function 2017-05-30 10:48:32 -07:00
HelloDepthStencil.cpp Simplify PersistentPipelineState and application of stencil states. Fix 2017-06-02 12:13:39 -07:00
HelloIndices.cpp Avoid name conflicts between Util and Windows function 2017-05-30 10:48:32 -07:00
HelloInstancing.cpp Avoid name conflicts between Util and Windows function 2017-05-30 10:48:32 -07:00
HelloTriangle.c Avoid name conflicts between Util and Windows function 2017-05-30 10:48:32 -07:00
HelloTriangle.cpp Avoid name conflicts between Util and Windows function 2017-05-30 10:48:32 -07:00
HelloUBO.cpp Avoid name conflicts between Util and Windows function 2017-05-30 10:48:32 -07:00
HelloVertices.cpp Avoid name conflicts between Util and Windows function 2017-05-30 10:48:32 -07:00
MetalBinding.mm Initial commit of all the NXT integration. 2017-04-20 14:38:20 -04:00
RenderToTexture.cpp Avoid name conflicts between Util and Windows function 2017-05-30 10:48:32 -07:00
SpirvTest.cpp Initial commit of all the NXT integration. 2017-04-20 14:38:20 -04:00
Utils.cpp add buffer creation utility function 2017-06-02 12:13:39 -07:00
Utils.h add buffer creation utility function 2017-06-02 12:13:39 -07:00