Austin Eng 58c76b3fe4 Simplify PersistentPipelineState and application of stencil states. Fix
stencil mask usage. D3D12 does not support separate front/back masks.
All APIs support separate read/write masks.
2017-06-02 12:13:39 -07:00
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2017-06-02 12:13:39 -07:00
2017-06-02 12:13:39 -07:00
2017-06-02 12:13:39 -07:00