39 lines
798 B
HLSL
39 lines
798 B
HLSL
int3 tint_extract_bits(int3 v, uint offset, uint count) {
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const uint s = min(offset, 32u);
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const uint e = min(32u, (s + count));
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const uint shl = (32u - e);
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const uint shr = (shl + s);
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return ((v << uint3((shl).xxx)) >> uint3((shr).xxx));
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}
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void extractBits_e04f5d() {
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int3 res = tint_extract_bits((1).xxx, 1u, 1u);
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}
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struct tint_symbol {
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float4 value : SV_Position;
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};
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float4 vertex_main_inner() {
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extractBits_e04f5d();
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return (0.0f).xxxx;
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}
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tint_symbol vertex_main() {
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const float4 inner_result = vertex_main_inner();
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tint_symbol wrapper_result = (tint_symbol)0;
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wrapper_result.value = inner_result;
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return wrapper_result;
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}
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void fragment_main() {
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extractBits_e04f5d();
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return;
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}
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[numthreads(1, 1, 1)]
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void compute_main() {
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extractBits_e04f5d();
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return;
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}
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