68 lines
1.4 KiB
GLSL
68 lines
1.4 KiB
GLSL
#version 310 es
|
|
|
|
ivec4 tint_extract_bits(ivec4 v, uint offset, uint count) {
|
|
uint s = min(offset, 32u);
|
|
uint e = min(32u, (s + count));
|
|
return bitfieldExtract(v, int(s), int((e - s)));
|
|
}
|
|
|
|
void extractBits_fb850f() {
|
|
ivec4 res = tint_extract_bits(ivec4(1), 1u, 1u);
|
|
}
|
|
|
|
vec4 vertex_main() {
|
|
extractBits_fb850f();
|
|
return vec4(0.0f);
|
|
}
|
|
|
|
void main() {
|
|
gl_PointSize = 1.0;
|
|
vec4 inner_result = vertex_main();
|
|
gl_Position = inner_result;
|
|
gl_Position.y = -(gl_Position.y);
|
|
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
|
return;
|
|
}
|
|
#version 310 es
|
|
precision mediump float;
|
|
|
|
ivec4 tint_extract_bits(ivec4 v, uint offset, uint count) {
|
|
uint s = min(offset, 32u);
|
|
uint e = min(32u, (s + count));
|
|
return bitfieldExtract(v, int(s), int((e - s)));
|
|
}
|
|
|
|
void extractBits_fb850f() {
|
|
ivec4 res = tint_extract_bits(ivec4(1), 1u, 1u);
|
|
}
|
|
|
|
void fragment_main() {
|
|
extractBits_fb850f();
|
|
}
|
|
|
|
void main() {
|
|
fragment_main();
|
|
return;
|
|
}
|
|
#version 310 es
|
|
|
|
ivec4 tint_extract_bits(ivec4 v, uint offset, uint count) {
|
|
uint s = min(offset, 32u);
|
|
uint e = min(32u, (s + count));
|
|
return bitfieldExtract(v, int(s), int((e - s)));
|
|
}
|
|
|
|
void extractBits_fb850f() {
|
|
ivec4 res = tint_extract_bits(ivec4(1), 1u, 1u);
|
|
}
|
|
|
|
void compute_main() {
|
|
extractBits_fb850f();
|
|
}
|
|
|
|
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
|
void main() {
|
|
compute_main();
|
|
return;
|
|
}
|