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	Also add missing msl macros to the renamer. Bug: tint:951 Change-Id: I543e6eae885c979596ca63f9d6c7378dd5425e8a Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/56941 Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Ben Clayton <bclayton@chromium.org> Auto-Submit: Ben Clayton <bclayton@google.com> Reviewed-by: James Price <jrprice@google.com>
		
			
				
	
	
		
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			22 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
|                        OpCapability Shader
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|                        OpMemoryModel Logical GLSL450
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|                        OpEntryPoint Fragment %main "main" %out_var_SV_TARGET
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|                        OpExecutionMode %main OriginUpperLeft
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|                        OpSource HLSL 600
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|                        OpName %out_var_SV_TARGET "out.var.SV_TARGET"
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|                        OpName %main "main"
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|                        OpDecorate %out_var_SV_TARGET Location 0
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|               %float = OpTypeFloat 32
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|      %float_0x1p_128 = OpConstant %float 0x1p+128
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|             %v4float = OpTypeVector %float 4
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| %_ptr_Output_v4float = OpTypePointer Output %v4float
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|                %void = OpTypeVoid
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|                   %9 = OpTypeFunction %void
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|   %out_var_SV_TARGET = OpVariable %_ptr_Output_v4float Output
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|                %main = OpFunction %void None %9
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|                  %10 = OpLabel
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|                  %12 = OpCompositeConstruct %v4float %float_0x1p_128 %float_0x1p_128 %float_0x1p_128 %float_0x1p_128
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|                        OpStore %out_var_SV_TARGET %12
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|                        OpReturn
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|                        OpFunctionEnd
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