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	Also add missing msl macros to the renamer. Bug: tint:951 Change-Id: I543e6eae885c979596ca63f9d6c7378dd5425e8a Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/56941 Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Ben Clayton <bclayton@chromium.org> Auto-Submit: Ben Clayton <bclayton@google.com> Reviewed-by: James Price <jrprice@google.com>
		
			
				
	
	
		
			18 lines
		
	
	
		
			316 B
		
	
	
	
		
			WebGPU Shading Language
		
	
	
	
	
	
			
		
		
	
	
			18 lines
		
	
	
		
			316 B
		
	
	
	
		
			WebGPU Shading Language
		
	
	
	
	
	
| var<private> out_var_SV_TARGET : vec4<f32>;
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| 
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| fn main_1() {
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|   out_var_SV_TARGET = vec4<f32>(0x1p+128, 0x1p+128, 0x1p+128, 0x1p+128);
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|   return;
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| }
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| 
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| struct main_out {
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|   [[location(0)]]
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|   out_var_SV_TARGET_1 : vec4<f32>;
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| };
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| 
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| [[stage(fragment)]]
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| fn main() -> main_out {
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|   main_1();
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|   return main_out(out_var_SV_TARGET);
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| }
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