36 lines
1.1 KiB
Plaintext
36 lines
1.1 KiB
Plaintext
#include <metal_stdlib>
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using namespace metal;
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struct VertexInputs0 {
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uint vertex_index;
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int loc0;
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};
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struct VertexInputs1 {
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uint loc1;
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float4 loc3;
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};
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struct tint_symbol_2 {
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int loc0 [[attribute(0)]];
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uint loc1 [[attribute(1)]];
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uint loc1_1 [[attribute(2)]];
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float4 loc3 [[attribute(3)]];
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};
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struct tint_symbol_3 {
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float4 value [[position]];
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};
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float4 tint_symbol_inner(VertexInputs0 inputs0, uint loc1, uint instance_index, VertexInputs1 inputs1) {
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uint const foo = (inputs0.vertex_index + instance_index);
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return float4();
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}
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vertex tint_symbol_3 tint_symbol(uint vertex_index [[vertex_id]], uint instance_index [[instance_id]], tint_symbol_2 tint_symbol_1 [[stage_in]]) {
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VertexInputs0 const tint_symbol_4 = {.vertex_index=vertex_index, .loc0=tint_symbol_1.loc0};
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VertexInputs1 const tint_symbol_5 = {.loc1=tint_symbol_1.loc1_1, .loc3=tint_symbol_1.loc3};
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float4 const inner_result = tint_symbol_inner(tint_symbol_4, tint_symbol_1.loc1, instance_index, tint_symbol_5);
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tint_symbol_3 wrapper_result = {};
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wrapper_result.value = inner_result;
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return wrapper_result;
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}
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