31 lines
750 B
HLSL
31 lines
750 B
HLSL
struct FragIn {
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float a;
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uint mask;
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};
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struct tint_symbol_2 {
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float a : TEXCOORD0;
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float b : TEXCOORD1;
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uint mask : SV_Coverage;
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};
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struct tint_symbol_3 {
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float a : SV_Target0;
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uint mask : SV_Coverage;
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};
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FragIn main_inner(FragIn tint_symbol, float b) {
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if ((tint_symbol.mask == 0u)) {
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return tint_symbol;
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}
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const FragIn tint_symbol_4 = {b, 1u};
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return tint_symbol_4;
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}
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tint_symbol_3 main(tint_symbol_2 tint_symbol_1) {
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const FragIn tint_symbol_5 = {tint_symbol_1.a, tint_symbol_1.mask};
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const FragIn inner_result = main_inner(tint_symbol_5, tint_symbol_1.b);
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tint_symbol_3 wrapper_result = (tint_symbol_3)0;
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wrapper_result.a = inner_result.a;
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wrapper_result.mask = inner_result.mask;
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return wrapper_result;
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}
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