dawn-cmake/test/bug/tint/292.wgsl.expected.wgsl

7 lines
194 B
WebGPU Shading Language

[[stage(vertex)]]
fn main() -> [[builtin(position)]] vec4<f32> {
var light : vec3<f32> = vec3<f32>(1.200000048, 1.0, 2.0);
var negative_light : vec3<f32> = -(light);
return vec4<f32>();
}