dawn-cmake/test/bug/tint/951.spvasm.expected.wgsl

80 lines
1.7 KiB
WebGPU Shading Language

type RTArr = [[stride(4)]] array<f32>;
type RTArr_1 = [[stride(4)]] array<f32>;
struct ssbOut {
result : RTArr_1;
};
struct ssbA {
A : RTArr_1;
};
struct Uniforms {
NAN : f32;
aShape : i32;
outShape : i32;
outShapeStrides : i32;
size : i32;
};
[[group(0), binding(0)]] var<storage, read_write> x_16 : ssbOut;
[[group(0), binding(1)]] var<storage, read> x_20 : ssbA;
var<private> gl_GlobalInvocationID : vec3<u32>;
[[group(0), binding(2)]] var<uniform> x_24 : Uniforms;
fn getAAtOutCoords_() -> f32 {
let x_42 : u32 = gl_GlobalInvocationID.x;
let x_44 : f32 = x_20.A[x_42];
return x_44;
}
fn unaryOperation_f1_(a : ptr<function, f32>) -> f32 {
let x_47 : f32 = *(a);
if ((x_47 < 0.0)) {
return 0x1p+128;
}
let x_55 : f32 = *(a);
return log(x_55);
}
fn setOutput_i1_f1_(flatIndex : ptr<function, i32>, value : ptr<function, f32>) {
let x_27 : i32 = *(flatIndex);
let x_28 : f32 = *(value);
x_16.result[x_27] = x_28;
return;
}
fn main_1() {
var index : i32;
var a_1 : f32;
var param : f32;
var param_1 : i32;
var param_2 : f32;
let x_61 : u32 = gl_GlobalInvocationID.x;
index = bitcast<i32>(x_61);
let x_63 : i32 = index;
let x_70 : i32 = x_24.size;
if ((x_63 < x_70)) {
let x_75 : f32 = getAAtOutCoords_();
a_1 = x_75;
let x_77 : f32 = a_1;
param = x_77;
let x_78 : f32 = unaryOperation_f1_(&(param));
let x_80 : i32 = index;
param_1 = x_80;
param_2 = x_78;
setOutput_i1_f1_(&(param_1), &(param_2));
}
return;
}
[[stage(compute), workgroup_size(128, 1, 1)]]
fn main([[builtin(global_invocation_id)]] gl_GlobalInvocationID_param : vec3<u32>) {
gl_GlobalInvocationID = gl_GlobalInvocationID_param;
main_1();
}