19 lines
332 B
WebGPU Shading Language
19 lines
332 B
WebGPU Shading Language
struct Constants {
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zero: u32;
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};
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[[group(1), binding(0)]] var<uniform> constants: Constants;
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struct Result {
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value: u32;
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};
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[[group(1), binding(1)]] var<storage, write> result: Result;
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struct S {
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data: array<u32, 3>;
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};
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var<private> s: S;
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[[stage(compute), workgroup_size(1)]]
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fn main() {
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s.data[constants.zero] = 0u;
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} |