dawn-cmake/test/bug/tint/998.wgsl

19 lines
332 B
WebGPU Shading Language

struct Constants {
zero: u32;
};
[[group(1), binding(0)]] var<uniform> constants: Constants;
struct Result {
value: u32;
};
[[group(1), binding(1)]] var<storage, write> result: Result;
struct S {
data: array<u32, 3>;
};
var<private> s: S;
[[stage(compute), workgroup_size(1)]]
fn main() {
s.data[constants.zero] = 0u;
}