dawn-cmake/test/intrinsics/textureNumSamples
Stephen White 2fe0f4b42b GLSL: add .expected.glsl files for all tests.
Bug: tint:1301
Change-Id: Id3a591a2fa0dfdb112046d5c57defbae07483e0d
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/69480
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2021-11-16 15:15:36 +00:00
..
depth_ms.spvasm Implement texture_depth_multisampled_2d 2021-07-26 22:19:48 +00:00
depth_ms.spvasm.expected.glsl GLSL: add .expected.glsl files for all tests. 2021-11-16 15:15:36 +00:00
depth_ms.spvasm.expected.hlsl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
depth_ms.spvasm.expected.msl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
depth_ms.spvasm.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
depth_ms.spvasm.expected.wgsl Implement texture_depth_multisampled_2d 2021-07-26 22:19:48 +00:00