dawn-cmake/test/tint/builtins/gen/pack4x8snorm/4d22e7.wgsl.expected.glsl

90 lines
1.8 KiB
GLSL

SKIP: FAILED
#version 310 es
uint tint_pack4x8snorm(vec4 param_0) {
int4 i = int4(round(clamp(param_0, -1.0, 1.0) * 127.0)) & 0xff;
return asuint(i.x | i.y << 8 | i.z << 16 | i.w << 24);
}
void pack4x8snorm_4d22e7() {
uint res = tint_pack4x8snorm(vec4(0.0f, 0.0f, 0.0f, 0.0f));
}
vec4 vertex_main() {
pack4x8snorm_4d22e7();
return vec4(0.0f, 0.0f, 0.0f, 0.0f);
}
void main() {
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
Error parsing GLSL shader:
ERROR: 0:4: 'int4' : undeclared identifier
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
precision mediump float;
uint tint_pack4x8snorm(vec4 param_0) {
int4 i = int4(round(clamp(param_0, -1.0, 1.0) * 127.0)) & 0xff;
return asuint(i.x | i.y << 8 | i.z << 16 | i.w << 24);
}
void pack4x8snorm_4d22e7() {
uint res = tint_pack4x8snorm(vec4(0.0f, 0.0f, 0.0f, 0.0f));
}
void fragment_main() {
pack4x8snorm_4d22e7();
}
void main() {
fragment_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:5: 'int4' : undeclared identifier
ERROR: 0:5: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
uint tint_pack4x8snorm(vec4 param_0) {
int4 i = int4(round(clamp(param_0, -1.0, 1.0) * 127.0)) & 0xff;
return asuint(i.x | i.y << 8 | i.z << 16 | i.w << 24);
}
void pack4x8snorm_4d22e7() {
uint res = tint_pack4x8snorm(vec4(0.0f, 0.0f, 0.0f, 0.0f));
}
void compute_main() {
pack4x8snorm_4d22e7();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:4: 'int4' : undeclared identifier
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.