35 lines
488 B
GLSL
35 lines
488 B
GLSL
SKIP: FAILED
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#version 310 es
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precision mediump float;
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struct S {
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uint first;
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uint rtarr[];
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};
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layout(binding = 0, std430) buffer S_1 {
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uint first;
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uint rtarr[];
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} myvar;
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void main_1() {
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uint x_1 = uint(myvar.rtarr.length());
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return;
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}
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void tint_symbol() {
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main_1();
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}
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void main() {
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tint_symbol();
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return;
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}
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Error parsing GLSL shader:
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ERROR: 0:6: '' : array size required
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ERROR: 0:7: '' : compilation terminated
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ERROR: 2 compilation errors. No code generated.
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