26 lines
486 B
GLSL
26 lines
486 B
GLSL
SKIP: FAILED
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#version 310 es
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precision mediump float;
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void main_1() {
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bvec2 x_1 = !(bvec2(true, false));
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return;
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}
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void tint_symbol() {
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main_1();
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}
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void main() {
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tint_symbol();
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return;
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}
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Error parsing GLSL shader:
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ERROR: 0:5: '!' : wrong operand type no operation '!' exists that takes an operand of type const 2-component vector of bool (or there is no acceptable conversion)
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ERROR: 0:5: '' : compilation terminated
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ERROR: 2 compilation errors. No code generated.
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