59f1e8d06c
The '%' operator in GLSL is integer-only. Use the full OpFRem expression: (a - b * trunc(a / b)). Bug: tint:1270 Change-Id: I0a969983bef132e004ce456d4a738488e400a61b Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/68760 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: Stephen White <senorblanco@chromium.org> |
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api/descriptor_set/descriptor_set_layout_binding/layout_binding_order | ||
binding_model/dynamic_offset | ||
combined_operations/negintdivand | ||
graphicsfuzz | ||
non_robust_buffer_access | ||
rasterization/line_continuity/line-strip | ||
spirv_assembly/instruction | ||
subgroup_uniform_control_flow/discard/subgroup_reconverge_discard00 | ||
texture |