dawn-cmake/test/tint/vk-gl-cts/graphicsfuzz/cov-and-even-numbers-from-f.../0-opt.wgsl

68 lines
1.7 KiB
WebGPU Shading Language

struct strided_arr {
@size(16)
el : f32,
}
type Arr = array<strided_arr, 3u>;
struct buf1 {
x_GLF_uniform_float_values : Arr,
}
struct strided_arr_1 {
@size(16)
el : i32,
}
type Arr_1 = array<strided_arr_1, 2u>;
struct buf0 {
x_GLF_uniform_int_values : Arr_1,
}
var<private> gl_FragCoord : vec4<f32>;
@group(0) @binding(1) var<uniform> x_6 : buf1;
var<private> x_GLF_color : vec4<f32>;
@group(0) @binding(0) var<uniform> x_8 : buf0;
fn main_1() {
var v : vec2<i32>;
let x_39 : f32 = gl_FragCoord.y;
let x_41 : f32 = x_6.x_GLF_uniform_float_values[0].el;
if ((x_39 < x_41)) {
let x_47 : i32 = x_8.x_GLF_uniform_int_values[0].el;
let x_48 : f32 = f32(x_47);
x_GLF_color = vec4<f32>(x_48, x_48, x_48, x_48);
} else {
let x_50 : vec4<f32> = gl_FragCoord;
let x_53 : f32 = x_6.x_GLF_uniform_float_values[1].el;
let x_55 : f32 = x_6.x_GLF_uniform_float_values[0].el;
let x_59 : f32 = x_6.x_GLF_uniform_float_values[2].el;
v = vec2<i32>(((vec2<f32>(x_50.x, x_50.y) - vec2<f32>(x_53, x_55)) * x_59));
let x_63 : f32 = x_6.x_GLF_uniform_float_values[1].el;
let x_65 : i32 = v.y;
let x_67 : i32 = x_8.x_GLF_uniform_int_values[1].el;
let x_70 : i32 = x_8.x_GLF_uniform_int_values[1].el;
let x_74 : i32 = v.x;
let x_76 : i32 = x_8.x_GLF_uniform_int_values[1].el;
let x_80 : f32 = x_6.x_GLF_uniform_float_values[1].el;
x_GLF_color = vec4<f32>(x_63, f32(((x_65 - x_67) & x_70)), f32((x_74 & x_76)), x_80);
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>,
}
@stage(fragment)
fn main(@builtin(position) gl_FragCoord_param : vec4<f32>) -> main_out {
gl_FragCoord = gl_FragCoord_param;
main_1();
return main_out(x_GLF_color);
}