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Skipping those that are block-decorated is not correct, as block-decorated structures can also have non-buffer usages. This is even clearer now that WGSL has removed the block attribute. Bug: tint:1324 Change-Id: I6484766a5c541d39e2dc08beb3ae7b889759a3fb Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/72083 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Ben Clayton <bclayton@google.com>
76 lines
1.2 KiB
GLSL
76 lines
1.2 KiB
GLSL
intrinsics/gen/isInf/a46d6f.wgsl:28:25 warning: use of deprecated intrinsic
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var res: vec2<bool> = isInf(vec2<f32>());
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^^^^^
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#version 310 es
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precision mediump float;
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void isInf_a46d6f() {
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bvec2 res = isinf(vec2(0.0f, 0.0f));
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}
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struct tint_symbol {
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vec4 value;
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};
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vec4 vertex_main_inner() {
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isInf_a46d6f();
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return vec4(0.0f, 0.0f, 0.0f, 0.0f);
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}
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tint_symbol vertex_main() {
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vec4 inner_result = vertex_main_inner();
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tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f));
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wrapper_result.value = inner_result;
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return wrapper_result;
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}
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void main() {
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tint_symbol outputs;
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outputs = vertex_main();
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gl_Position = outputs.value;
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gl_Position.y = -gl_Position.y;
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}
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#version 310 es
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precision mediump float;
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void isInf_a46d6f() {
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bvec2 res = isinf(vec2(0.0f, 0.0f));
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}
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struct tint_symbol {
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vec4 value;
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};
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void fragment_main() {
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isInf_a46d6f();
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return;
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}
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void main() {
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fragment_main();
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}
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#version 310 es
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precision mediump float;
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void isInf_a46d6f() {
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bvec2 res = isinf(vec2(0.0f, 0.0f));
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}
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struct tint_symbol {
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vec4 value;
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};
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void compute_main() {
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isInf_a46d6f();
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return;
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}
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void main() {
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compute_main();
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}
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