James Price a5d3986a0a tests: Stop using the [[block]] attribute
This has been deprecated and will soon be removed.

Bug: tint:1324
Change-Id: If5dbbc3a40d7591591fb2802dbe9c8dd5f96d299
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/72087
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2021-12-09 15:45:03 +00:00

41 lines
1023 B
WebGPU Shading Language

type Arr = [[stride(16)]] array<i32, 2>;
struct buf0 {
x_GLF_uniform_int_values : Arr;
};
[[group(0), binding(0)]] var<uniform> x_6 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var a : i32;
let x_25 : i32 = x_6.x_GLF_uniform_int_values[0];
let x_29 : i32 = x_6.x_GLF_uniform_int_values[0];
a = ((1 >> bitcast<u32>((x_25 << bitcast<u32>(5)))) >> bitcast<u32>(x_29));
let x_31 : i32 = a;
if ((x_31 == 1)) {
let x_37 : i32 = x_6.x_GLF_uniform_int_values[1];
let x_40 : i32 = x_6.x_GLF_uniform_int_values[0];
let x_43 : i32 = x_6.x_GLF_uniform_int_values[0];
let x_46 : i32 = x_6.x_GLF_uniform_int_values[1];
x_GLF_color = vec4<f32>(f32(x_37), f32(x_40), f32(x_43), f32(x_46));
} else {
let x_49 : i32 = a;
let x_50 : f32 = f32(x_49);
x_GLF_color = vec4<f32>(x_50, x_50, x_50, x_50);
}
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}