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This is a reland of 365d40b93a6883d3747bf7515e72c771233e25a8 Original change's description: > Making D3D12 accept InternalUsageDescriptors > > This is a follow up from two previous CLs, > https://dawn-review.googlesource.com/c/dawn/+/58440 > and > https://dawn-review.googlesource.com/c/dawn/+/58140 > > This CL adds in the D3D12Backend the possibility to use Dawn Texture > Internal Usage Descriptor, and adds a series of tests to validate it. > > Change-Id: I94f6b39153b60ec8af61bda22d41a865898da613 > Bug: dawn:1027, dawn:1052 > Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/61520 > Commit-Queue: Juanmi Huertas <juanmihd@chromium.org> > Reviewed-by: Kai Ninomiya <kainino@chromium.org> Bug: dawn:1027, dawn:1052 Change-Id: I0d35cbf4dc1c6dc80e1a5dfb4770a5383ef543fa Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/61840 Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Juanmi Huertas <juanmihd@chromium.org>