dawn-cmake/test/bug/tint/993.wgsl.expected.glsl

31 lines
484 B
GLSL

#version 310 es
precision mediump float;
layout (binding = 0) uniform Constants_1 {
uint zero;
} constants;
layout (binding = 1) buffer Result_1 {
uint value;
} result;
layout (binding = 0) buffer TestData_1 {
int data[3];
} s;
int runTest() {
return atomicOr(s.data[(0u + uint(constants.zero))], 0);
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void tint_symbol() {
result.value = uint(runTest());
return;
}
void main() {
tint_symbol();
}