#version 310 es
#extension GL_AMD_gpu_shader_half_float : require
void f() {
f16vec3 a = f16vec3(1.0hf, 2.0hf, 3.0hf);
f16vec3 r = (a / 4.0hf);
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
f();
return;