Dawn Autoroller 5b6107e8f2 Roll ANGLE from ea03bf47e50f to f236c8f29bbe (10 revisions)
ea03bf47e5..f236c8f29b

2021-12-14 angle-autoroll@skia-public.iam.gserviceaccount.com Roll vulkan-deps from a0a6270b47e4 to c03890076954 (1 revision)
2021-12-14 angle-autoroll@skia-public.iam.gserviceaccount.com Roll SwiftShader from 592d413edb56 to f354daff5a2b (4 revisions)
2021-12-14 angle-autoroll@skia-public.iam.gserviceaccount.com Roll Chromium from 30aeba8927a2 to 0c0a3654694f (457 revisions)
2021-12-14 abdolrashidi@google.com Vulkan: Fix the offset issue in multiDrawIndirect
2021-12-14 johncunningham@apple.com Metal: add ANGLE_metal_create_context_ownership_identity.
2021-12-13 j.vigil@samsung.com EGL: Add queries for EGL_KHR_protected_content
2021-12-13 gman@chromium.org Metal:Add debug info for shaders
2021-12-13 jmadill@chromium.org Frame Capture: Merge small frames into single sources.
2021-12-13 syoussefi@chromium.org Vulkan: Remove VK_EXT_swapchain_colorspace check
2021-12-13 jmadill@chromium.org Reduced "rx::vk::kInFlightCommandsLimit" from "100" to "50".

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-dawn-autoroll
Please CC enga@google.com on the revert to ensure that a human
is aware of the problem.

To file a bug in ANGLE: https://bugs.chromium.org/p/angleproject/issues/entry
To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry

To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md

Bug: None
Tbr: enga@google.com
Change-Id: Ic681691b2f15bca8370426132da2aae95486832e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/72780
Bot-Commit: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
2021-12-14 12:19:45 +00:00
2017-11-28 16:18:39 -05:00
2018-07-18 22:54:06 +02:00
2021-12-02 21:25:58 +00:00
2021-11-02 09:30:52 +00:00
2021-07-20 17:57:20 +00:00
2021-09-23 21:26:33 +00:00

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.

Description
CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
Readme Multiple Licenses 145 MiB
Languages
C++ 59.9%
HLSL 18.2%
GLSL 17.3%
Go 2.1%
Objective-C++ 0.8%
Other 1.6%