dawn-cmake/src/tests/unittests/wire/WireDawnDevicePropertiesTests.cpp
Jiawei Shao 5c2f5f3961 Implement serialization/deserialization of DawnDeviceProperties
This patch implements the serialization and deserialization of
DawnDeviceProperties in dawn_wire for the use of serializing this type
of object in Chromium.

BUG=chromium:996713
TEST=dawn_unittests

Change-Id: I1678627a017079540689d8529a1a7e1c975aae61
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12240
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-10-20 03:01:56 +00:00

37 lines
1.5 KiB
C++

// Copyright 2019 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "dawn_wire/Wire.h"
#include "gtest/gtest.h"
#include <vector>
class WireDawnDevicePropertiesTests : public testing::Test {};
// Test that the serialization and deserialization of DawnDeviceProperties can work correctly.
TEST_F(WireDawnDevicePropertiesTests, SerializeDawnDeviceProperties) {
DawnDeviceProperties sentDawnDeviceProperties;
sentDawnDeviceProperties.textureCompressionBC = true;
size_t sentDawnDevicePropertiesSize =
dawn_wire::SerializedDawnDevicePropertiesSize(&sentDawnDeviceProperties);
std::vector<char> buffer;
buffer.resize(sentDawnDevicePropertiesSize);
dawn_wire::SerializeDawnDeviceProperties(&sentDawnDeviceProperties, buffer.data());
DawnDeviceProperties receivedDawnDeviceProperties;
dawn_wire::DeserializeDawnDeviceProperties(&receivedDawnDeviceProperties, buffer.data());
ASSERT_TRUE(receivedDawnDeviceProperties.textureCompressionBC);
}