dawn-cmake/src/transform/localize_struct_array_assignment.h
Antonio Maiorano d733fdb85c HLSL: work around FXC failures when dynamically indexing arrays in structs
FXC fails to compile code that assigns to dynamically-indexed fixed-size
arrays in structs on internal shader variables with:

error X3500: array reference cannot be used as an l-value; not natively
addressable

This CL detects this case, and transforms such assignments into copying
out the array to a local variable, assigning to that local, and then
copying the array back.

Also manually regenerate SKIPs for HLSL/FXC after this change, which
fixes 30 tests. Also exposes some "compilation aborted unexpectedly" now
that  "array reference cannot be used as an l-value" has been fixed. For
tests that fail for both DXC and FXC, updating SKIPs to the DXC one to
help distinguish actual FXC bugs from valid errors.

Bug: tint:998
Bug: tint:1206
Change-Id: I09204d8d81ab27d1c257538ad702414ccc386543
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/71620
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
2021-12-13 15:55:11 +00:00

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1.9 KiB
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// Copyright 2021 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef SRC_TRANSFORM_LOCALIZE_STRUCT_ARRAY_ASSIGNMENT_H_
#define SRC_TRANSFORM_LOCALIZE_STRUCT_ARRAY_ASSIGNMENT_H_
#include "src/transform/transform.h"
namespace tint {
namespace transform {
/// This transforms replaces assignment to dynamically-indexed fixed-size arrays
/// in structs on shader-local variables with code that copies the arrays to a
/// temporary local variable, assigns to the local variable, and copies the
/// array back. This is to work around FXC's compilation failure for these cases
/// (see crbug.com/tint/1206).
class LocalizeStructArrayAssignment
: public Castable<LocalizeStructArrayAssignment, Transform> {
public:
/// Constructor
LocalizeStructArrayAssignment();
/// Destructor
~LocalizeStructArrayAssignment() override;
protected:
/// Runs the transform using the CloneContext built for transforming a
/// program. Run() is responsible for calling Clone() on the CloneContext.
/// @param ctx the CloneContext primed with the input program and
/// ProgramBuilder
/// @param inputs optional extra transform-specific input data
/// @param outputs optional extra transform-specific output data
void Run(CloneContext& ctx, const DataMap& inputs, DataMap& outputs) override;
private:
class State;
};
} // namespace transform
} // namespace tint
#endif // SRC_TRANSFORM_LOCALIZE_STRUCT_ARRAY_ASSIGNMENT_H_