dawn-cmake/src/dawn_native/BindingInfo.h
Corentin Wallez 5931c0ac3b ShaderModule: Don't use Format::Type for reflection.
Previously Format::Type was used instead of wgpu::TextureComponentType
so that ::Other could server as a tag value. This was confusing and
almost the single use of ::Other.

In a follow-up CL the format baseType is changed to be a per-aspect
value, and Format::Type. This CL is a self-contained step in that
direction.

Bug: dawn:527

Change-Id: Ida834087f45a8fca17670ffe8ebd4d5c4f1cd423
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/30102
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-10-15 13:51:33 +00:00

89 lines
3.5 KiB
C++

// Copyright 2020 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef DAWNNATIVE_BINDINGINFO_H_
#define DAWNNATIVE_BINDINGINFO_H_
#include "common/Constants.h"
#include "common/ityp_array.h"
#include "dawn_native/Error.h"
#include "dawn_native/Format.h"
#include "dawn_native/IntegerTypes.h"
#include "dawn_native/PerStage.h"
#include "dawn_native/dawn_platform.h"
#include <cstdint>
namespace dawn_native {
// Not a real WebGPU limit, but the sum of the two limits is useful for internal optimizations.
static constexpr uint32_t kMaxDynamicBuffersPerPipelineLayout =
kMaxDynamicUniformBuffersPerPipelineLayout + kMaxDynamicStorageBuffersPerPipelineLayout;
static constexpr BindingIndex kMaxDynamicBuffersPerPipelineLayoutTyped =
BindingIndex(kMaxDynamicBuffersPerPipelineLayout);
// Not a real WebGPU limit, but used to optimize parts of Dawn which expect valid usage of the
// API. There should never be more bindings than the max per stage, for each stage.
static constexpr uint32_t kMaxBindingsPerPipelineLayout =
3 * (kMaxSampledTexturesPerShaderStage + kMaxSamplersPerShaderStage +
kMaxStorageBuffersPerShaderStage + kMaxStorageTexturesPerShaderStage +
kMaxUniformBuffersPerShaderStage);
static constexpr BindingIndex kMaxBindingsPerPipelineLayoutTyped =
BindingIndex(kMaxBindingsPerPipelineLayout);
// TODO(enga): Figure out a good number for this.
static constexpr uint32_t kMaxOptimalBindingsPerGroup = 32;
struct BindingInfo {
BindingNumber binding;
wgpu::ShaderStage visibility;
wgpu::BindingType type;
wgpu::TextureComponentType textureComponentType = wgpu::TextureComponentType::Float;
wgpu::TextureViewDimension viewDimension = wgpu::TextureViewDimension::Undefined;
wgpu::TextureFormat storageTextureFormat = wgpu::TextureFormat::Undefined;
bool hasDynamicOffset = false;
uint64_t minBufferBindingSize = 0;
};
struct PerStageBindingCounts {
uint32_t sampledTextureCount;
uint32_t samplerCount;
uint32_t storageBufferCount;
uint32_t storageTextureCount;
uint32_t uniformBufferCount;
};
struct BindingCounts {
uint32_t totalCount;
uint32_t bufferCount;
uint32_t unverifiedBufferCount; // Buffers with minimum buffer size unspecified
uint32_t dynamicUniformBufferCount;
uint32_t dynamicStorageBufferCount;
PerStage<PerStageBindingCounts> perStage;
};
void IncrementBindingCounts(BindingCounts* bindingCounts, const BindGroupLayoutEntry& entry);
void AccumulateBindingCounts(BindingCounts* bindingCounts, const BindingCounts& rhs);
MaybeError ValidateBindingCounts(const BindingCounts& bindingCounts);
// For buffer size validation
using RequiredBufferSizes = ityp::array<BindGroupIndex, std::vector<uint64_t>, kMaxBindGroups>;
} // namespace dawn_native
#endif // DAWNNATIVE_BINDINGINFO_H_