16 lines
396 B
HLSL
16 lines
396 B
HLSL
RWByteAddressBuffer drawOut : register(u5, space0);
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static uint cubeVerts = 0u;
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struct tint_symbol_1 {
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uint3 global_id : SV_DispatchThreadID;
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};
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[numthreads(1, 1, 1)]
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void computeMain(tint_symbol_1 tint_symbol) {
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const uint3 global_id = tint_symbol.global_id;
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uint atomic_result = 0u;
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drawOut.InterlockedAdd(0u, 0u, atomic_result);
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const uint firstVertex = atomic_result;
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return;
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}
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