dawn-cmake/test/intrinsics
Ben Clayton 51b9da45c8 writer/hlsl: Fix level packing for textureLoad()
This was spectacularly broken. Caught by CTS.

Change-Id: Iebf9dd5934be8ef4ec4217d60d5691aee73f5ea3
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/56501
Auto-Submit: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Ben Clayton <bclayton@google.com>
2021-06-30 08:51:36 +00:00
..
arrayLength validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
gen writer/hlsl: Fix level packing for textureLoad() 2021-06-30 08:51:36 +00:00
frexp.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
frexp.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
frexp.wgsl.expected.msl Implement Pointers and References 2021-05-18 10:28:48 +00:00
frexp.wgsl.expected.spvasm Implement Pointers and References 2021-05-18 10:28:48 +00:00
frexp.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
ignore.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
ignore.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
ignore.wgsl.expected.msl Implement ignore() intrinsic 2021-06-09 08:30:57 +00:00
ignore.wgsl.expected.spvasm Implement ignore() intrinsic 2021-06-09 08:30:57 +00:00
ignore.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
intrinsics.wgsl.tmpl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
modf.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
modf.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
modf.wgsl.expected.msl Implement Pointers and References 2021-05-18 10:28:48 +00:00
modf.wgsl.expected.spvasm Implement Pointers and References 2021-05-18 10:28:48 +00:00
modf.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00