..
texture
validation: compute shader must include 'workgroup_size' in its attributes
2021-06-29 18:39:44 +00:00
function_scope_declarations.wgsl
validation: structures cannot be empty
2021-07-01 08:13:41 +00:00
function_scope_declarations.wgsl.expected.hlsl
writer/hlsl: Zero initialize with (T) 0
2021-07-02 19:27:42 +00:00
function_scope_declarations.wgsl.expected.msl
validation: structures cannot be empty
2021-07-01 08:13:41 +00:00
function_scope_declarations.wgsl.expected.spvasm
validation: structures cannot be empty
2021-07-01 08:13:41 +00:00
function_scope_declarations.wgsl.expected.wgsl
validation: structures cannot be empty
2021-07-01 08:13:41 +00:00
function_scope_var_conversions.wgsl
validation: compute shader must include 'workgroup_size' in its attributes
2021-06-29 18:39:44 +00:00
function_scope_var_conversions.wgsl.expected.hlsl
Validate scalar constructor and implement conversion to vecN<bool> in spir-v backend
2021-06-18 15:32:21 +00:00
function_scope_var_conversions.wgsl.expected.msl
Validate scalar constructor and implement conversion to vecN<bool> in spir-v backend
2021-06-18 15:32:21 +00:00
function_scope_var_conversions.wgsl.expected.spvasm
Validate scalar constructor and implement conversion to vecN<bool> in spir-v backend
2021-06-18 15:32:21 +00:00
function_scope_var_conversions.wgsl.expected.wgsl
validation: compute shader must include 'workgroup_size' in its attributes
2021-06-29 18:39:44 +00:00
module_scope_let.wgsl
validation: structures cannot be empty
2021-07-01 08:13:41 +00:00
module_scope_let.wgsl.expected.hlsl
writer/hlsl: Zero initialize with (T) 0
2021-07-02 19:27:42 +00:00
module_scope_let.wgsl.expected.msl
validation: structures cannot be empty
2021-07-01 08:13:41 +00:00
module_scope_let.wgsl.expected.spvasm
validation: structures cannot be empty
2021-07-01 08:13:41 +00:00
module_scope_let.wgsl.expected.wgsl
validation: structures cannot be empty
2021-07-01 08:13:41 +00:00
module_scope_var.wgsl
validation: structures cannot be empty
2021-07-01 08:13:41 +00:00
module_scope_var.wgsl.expected.hlsl
writer/hlsl: Zero initialize with (T) 0
2021-07-02 19:27:42 +00:00
module_scope_var.wgsl.expected.msl
validation: structures cannot be empty
2021-07-01 08:13:41 +00:00
module_scope_var.wgsl.expected.spvasm
validation: structures cannot be empty
2021-07-01 08:13:41 +00:00
module_scope_var.wgsl.expected.wgsl
validation: structures cannot be empty
2021-07-01 08:13:41 +00:00
module_scope_var_conversions.wgsl
validation: compute shader must include 'workgroup_size' in its attributes
2021-06-29 18:39:44 +00:00
module_scope_var_conversions.wgsl.expected.hlsl
Validate scalar constructor and implement conversion to vecN<bool> in spir-v backend
2021-06-18 15:32:21 +00:00
module_scope_var_conversions.wgsl.expected.msl
Validate scalar constructor and implement conversion to vecN<bool> in spir-v backend
2021-06-18 15:32:21 +00:00
module_scope_var_conversions.wgsl.expected.spvasm
Validate scalar constructor and implement conversion to vecN<bool> in spir-v backend
2021-06-18 15:32:21 +00:00
module_scope_var_conversions.wgsl.expected.wgsl
validation: compute shader must include 'workgroup_size' in its attributes
2021-06-29 18:39:44 +00:00
module_scope_var_initializers.wgsl
validation: structures cannot be empty
2021-07-01 08:13:41 +00:00
module_scope_var_initializers.wgsl.expected.hlsl
writer/hlsl: Zero initialize with (T) 0
2021-07-02 19:27:42 +00:00
module_scope_var_initializers.wgsl.expected.msl
validation: structures cannot be empty
2021-07-01 08:13:41 +00:00
module_scope_var_initializers.wgsl.expected.spvasm
validation: structures cannot be empty
2021-07-01 08:13:41 +00:00
module_scope_var_initializers.wgsl.expected.wgsl
validation: structures cannot be empty
2021-07-01 08:13:41 +00:00
parameters.wgsl
validation: structures cannot be empty
2021-07-01 08:13:41 +00:00
parameters.wgsl.expected.hlsl
validation: structures cannot be empty
2021-07-01 08:13:41 +00:00
parameters.wgsl.expected.msl
validation: structures cannot be empty
2021-07-01 08:13:41 +00:00
parameters.wgsl.expected.spvasm
validation: structures cannot be empty
2021-07-01 08:13:41 +00:00
parameters.wgsl.expected.wgsl
validation: structures cannot be empty
2021-07-01 08:13:41 +00:00
return_types.wgsl
validation: structures cannot be empty
2021-07-01 08:13:41 +00:00
return_types.wgsl.expected.hlsl
writer/hlsl: Zero initialize with (T) 0
2021-07-02 19:27:42 +00:00
return_types.wgsl.expected.msl
validation: structures cannot be empty
2021-07-01 08:13:41 +00:00
return_types.wgsl.expected.spvasm
validation: structures cannot be empty
2021-07-01 08:13:41 +00:00
return_types.wgsl.expected.wgsl
validation: structures cannot be empty
2021-07-01 08:13:41 +00:00
sampler.wgsl
validation: compute shader must include 'workgroup_size' in its attributes
2021-06-29 18:39:44 +00:00
sampler.wgsl.expected.hlsl
writer/hlsl: Simplify emission logic, clean up output
2021-06-16 09:19:36 +00:00
sampler.wgsl.expected.msl
writer/msl: Handle texture and sampler variables
2021-06-11 12:34:26 +00:00
sampler.wgsl.expected.spvasm
writer/msl: Handle texture and sampler variables
2021-06-11 12:34:26 +00:00
sampler.wgsl.expected.wgsl
validation: compute shader must include 'workgroup_size' in its attributes
2021-06-29 18:39:44 +00:00
struct_members.wgsl
validation: structures cannot be empty
2021-07-01 08:13:41 +00:00
struct_members.wgsl.expected.hlsl
writer/hlsl: Zero initialize with (T) 0
2021-07-02 19:27:42 +00:00
struct_members.wgsl.expected.msl
validation: structures cannot be empty
2021-07-01 08:13:41 +00:00
struct_members.wgsl.expected.spvasm
validation: structures cannot be empty
2021-07-01 08:13:41 +00:00
struct_members.wgsl.expected.wgsl
validation: structures cannot be empty
2021-07-01 08:13:41 +00:00