dawn-cmake/src/dawn_native/VertexFormat.h
Corentin Wallez 1384e8b163 Replace VertexFormatUtils with a dawn_native table of formats
This replaces multiple switches with a single indexing into a data
table, and also adds information about the VertexFormatBaseType for
later validation.

Bug: dawn:1008
Change-Id: Ic3f564b0dc571cc0008a54785613f962ce223452
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/59030
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
2021-07-22 08:57:29 +00:00

41 lines
1.1 KiB
C++

// Copyright 2021 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef DAWNNATIVE_VERTEXFORMAT_H_
#define DAWNNATIVE_VERTEXFORMAT_H_
#include "dawn_native/dawn_platform.h"
namespace dawn_native {
enum class VertexFormatBaseType {
Float,
Uint,
Sint,
};
struct VertexFormatInfo {
wgpu::VertexFormat format;
uint32_t byteSize;
uint32_t componentCount;
uint32_t componentByteSize;
VertexFormatBaseType baseType;
};
const VertexFormatInfo& GetVertexFormatInfo(wgpu::VertexFormat format);
} // namespace dawn_native
#endif // DAWNNATIVE_VERTEXFORMAT_H_