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This replaces multiple switches with a single indexing into a data table, and also adds information about the VertexFormatBaseType for later validation. Bug: dawn:1008 Change-Id: Ic3f564b0dc571cc0008a54785613f962ce223452 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/59030 Reviewed-by: Jiawei Shao <jiawei.shao@intel.com> Commit-Queue: Jiawei Shao <jiawei.shao@intel.com> Auto-Submit: Corentin Wallez <cwallez@chromium.org>
41 lines
1.1 KiB
C++
41 lines
1.1 KiB
C++
// Copyright 2021 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef DAWNNATIVE_VERTEXFORMAT_H_
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#define DAWNNATIVE_VERTEXFORMAT_H_
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#include "dawn_native/dawn_platform.h"
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namespace dawn_native {
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enum class VertexFormatBaseType {
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Float,
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Uint,
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Sint,
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};
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struct VertexFormatInfo {
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wgpu::VertexFormat format;
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uint32_t byteSize;
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uint32_t componentCount;
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uint32_t componentByteSize;
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VertexFormatBaseType baseType;
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};
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const VertexFormatInfo& GetVertexFormatInfo(wgpu::VertexFormat format);
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} // namespace dawn_native
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#endif // DAWNNATIVE_VERTEXFORMAT_H_
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