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The old non-pointer argument overload remains, but is now deprecated. Bug: tint:806 Change-Id: Ic917ccec0f162414ce1b03df49e332ad84d8060f Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/54061 Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Ben Clayton <bclayton@google.com> Reviewed-by: David Neto <dneto@google.com>
31 lines
578 B
WebGPU Shading Language
31 lines
578 B
WebGPU Shading Language
intrinsics/gen/arrayLength/721c9d.wgsl:31:18 warning: use of deprecated intrinsic
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var res: u32 = arrayLength(sb.arg_0);
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^^^^^^^^^^^
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[[block]]
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struct SB {
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arg_0 : array<i32>;
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};
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[[group(0), binding(0)]] var<storage, read> sb : SB;
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fn arrayLength_721c9d() {
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var res : u32 = arrayLength(sb.arg_0);
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}
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[[stage(vertex)]]
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fn vertex_main() -> [[builtin(position)]] vec4<f32> {
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arrayLength_721c9d();
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return vec4<f32>();
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}
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[[stage(fragment)]]
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fn fragment_main() {
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arrayLength_721c9d();
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}
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[[stage(compute)]]
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fn compute_main() {
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arrayLength_721c9d();
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}
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