dawn-cmake/test/tint/builtins/gen/literal/textureSampleBaseClampToEdge
Ben Clayton be367b73ae Reduce shader complexity for external textures
Do more math on the CPU to avoid per-fragment ALU operations.
Use a mat3x2 instead of mat2x3 to avoid padding.

Fixed: dawn:1614
Change-Id: Ib0e0f7d44ed9aa16eaca712f6553214fad141feb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/116060
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Brandon1 Jones <brandon1.jones@intel.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
2023-01-04 12:29:56 +00:00
..
7c04e6.wgsl test/tint: Fix e2e test generation for vec / mat 2022-11-04 17:06:03 +00:00
7c04e6.wgsl.expected.dxc.hlsl Reduce shader complexity for external textures 2023-01-04 12:29:56 +00:00
7c04e6.wgsl.expected.fxc.hlsl Reduce shader complexity for external textures 2023-01-04 12:29:56 +00:00
7c04e6.wgsl.expected.glsl Reduce shader complexity for external textures 2023-01-04 12:29:56 +00:00
7c04e6.wgsl.expected.msl Reduce shader complexity for external textures 2023-01-04 12:29:56 +00:00
7c04e6.wgsl.expected.spvasm Reduce shader complexity for external textures 2023-01-04 12:29:56 +00:00
7c04e6.wgsl.expected.wgsl test/tint: Fix e2e test generation for vec / mat 2022-11-04 17:06:03 +00:00
9ca02c.wgsl test/tint: Fix e2e test generation for vec / mat 2022-11-04 17:06:03 +00:00
9ca02c.wgsl.expected.dxc.hlsl test/tint: Fix e2e test generation for vec / mat 2022-11-04 17:06:03 +00:00
9ca02c.wgsl.expected.fxc.hlsl test/tint: Fix e2e test generation for vec / mat 2022-11-04 17:06:03 +00:00
9ca02c.wgsl.expected.glsl test/tint: Fix e2e test generation for vec / mat 2022-11-04 17:06:03 +00:00
9ca02c.wgsl.expected.msl test/tint: Fix e2e test generation for vec / mat 2022-11-04 17:06:03 +00:00
9ca02c.wgsl.expected.spvasm test/tint: Fix e2e test generation for vec / mat 2022-11-04 17:06:03 +00:00
9ca02c.wgsl.expected.wgsl test/tint: Fix e2e test generation for vec / mat 2022-11-04 17:06:03 +00:00