mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-08-02 18:25:56 +00:00
Removes special casing depth-stencil or multi-planar formats. Like depth-stencil, NV12 views can be created but not sampled. BUG=dawn:551 Change-Id: I3cd43d079253f4ee45660d0efd2723e1650f88d3 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/41342 Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com> Reviewed-by: Austin Eng <enga@chromium.org> Reviewed-by: Bryan Bernhart <bryan.bernhart@intel.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
383 lines
16 KiB
C++
383 lines
16 KiB
C++
// Copyright 2020 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "TextureFormatUtils.h"
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namespace utils {
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bool TextureFormatSupportsStorageTexture(wgpu::TextureFormat format) {
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switch (format) {
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case wgpu::TextureFormat::R32Uint:
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case wgpu::TextureFormat::R32Sint:
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case wgpu::TextureFormat::R32Float:
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case wgpu::TextureFormat::RGBA8Unorm:
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case wgpu::TextureFormat::RGBA8Snorm:
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case wgpu::TextureFormat::RGBA8Uint:
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case wgpu::TextureFormat::RGBA8Sint:
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case wgpu::TextureFormat::RG32Uint:
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case wgpu::TextureFormat::RG32Sint:
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case wgpu::TextureFormat::RG32Float:
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case wgpu::TextureFormat::RGBA16Uint:
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case wgpu::TextureFormat::RGBA16Sint:
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case wgpu::TextureFormat::RGBA16Float:
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case wgpu::TextureFormat::RGBA32Uint:
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case wgpu::TextureFormat::RGBA32Sint:
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case wgpu::TextureFormat::RGBA32Float:
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return true;
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default:
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return false;
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}
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}
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uint32_t GetTexelBlockSizeInBytes(wgpu::TextureFormat textureFormat) {
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switch (textureFormat) {
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case wgpu::TextureFormat::R8Unorm:
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case wgpu::TextureFormat::R8Snorm:
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case wgpu::TextureFormat::R8Uint:
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case wgpu::TextureFormat::R8Sint:
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return 1u;
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case wgpu::TextureFormat::R16Uint:
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case wgpu::TextureFormat::R16Sint:
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case wgpu::TextureFormat::R16Float:
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case wgpu::TextureFormat::RG8Unorm:
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case wgpu::TextureFormat::RG8Snorm:
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case wgpu::TextureFormat::RG8Uint:
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case wgpu::TextureFormat::RG8Sint:
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return 2u;
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case wgpu::TextureFormat::R32Float:
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case wgpu::TextureFormat::R32Uint:
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case wgpu::TextureFormat::R32Sint:
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case wgpu::TextureFormat::RG16Uint:
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case wgpu::TextureFormat::RG16Sint:
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case wgpu::TextureFormat::RG16Float:
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case wgpu::TextureFormat::RGBA8Unorm:
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case wgpu::TextureFormat::RGBA8UnormSrgb:
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case wgpu::TextureFormat::RGBA8Snorm:
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case wgpu::TextureFormat::RGBA8Uint:
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case wgpu::TextureFormat::RGBA8Sint:
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case wgpu::TextureFormat::BGRA8Unorm:
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case wgpu::TextureFormat::BGRA8UnormSrgb:
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case wgpu::TextureFormat::RGB10A2Unorm:
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case wgpu::TextureFormat::RG11B10Ufloat:
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case wgpu::TextureFormat::RGB9E5Ufloat:
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case wgpu::TextureFormat::Depth32Float:
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return 4u;
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case wgpu::TextureFormat::RG32Float:
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case wgpu::TextureFormat::RG32Uint:
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case wgpu::TextureFormat::RG32Sint:
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case wgpu::TextureFormat::RGBA16Uint:
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case wgpu::TextureFormat::RGBA16Sint:
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case wgpu::TextureFormat::RGBA16Float:
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return 8u;
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case wgpu::TextureFormat::RGBA32Float:
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case wgpu::TextureFormat::RGBA32Uint:
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case wgpu::TextureFormat::RGBA32Sint:
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return 16u;
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case wgpu::TextureFormat::BC1RGBAUnorm:
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case wgpu::TextureFormat::BC1RGBAUnormSrgb:
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case wgpu::TextureFormat::BC4RUnorm:
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case wgpu::TextureFormat::BC4RSnorm:
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return 8u;
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case wgpu::TextureFormat::BC2RGBAUnorm:
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case wgpu::TextureFormat::BC2RGBAUnormSrgb:
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case wgpu::TextureFormat::BC3RGBAUnorm:
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case wgpu::TextureFormat::BC3RGBAUnormSrgb:
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case wgpu::TextureFormat::BC5RGUnorm:
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case wgpu::TextureFormat::BC5RGSnorm:
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case wgpu::TextureFormat::BC6HRGBUfloat:
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case wgpu::TextureFormat::BC6HRGBFloat:
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case wgpu::TextureFormat::BC7RGBAUnorm:
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case wgpu::TextureFormat::BC7RGBAUnormSrgb:
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return 16u;
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case wgpu::TextureFormat::Depth24Plus:
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case wgpu::TextureFormat::Depth24PlusStencil8:
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// Block size of a multi-planar format depends on aspect.
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case wgpu::TextureFormat::R8BG8Biplanar420Unorm:
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case wgpu::TextureFormat::Stencil8:
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case wgpu::TextureFormat::Undefined:
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UNREACHABLE();
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}
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}
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uint32_t GetTextureFormatBlockWidth(wgpu::TextureFormat textureFormat) {
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switch (textureFormat) {
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case wgpu::TextureFormat::R8Unorm:
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case wgpu::TextureFormat::R8Snorm:
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case wgpu::TextureFormat::R8Uint:
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case wgpu::TextureFormat::R8Sint:
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case wgpu::TextureFormat::R16Uint:
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case wgpu::TextureFormat::R16Sint:
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case wgpu::TextureFormat::R16Float:
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case wgpu::TextureFormat::RG8Unorm:
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case wgpu::TextureFormat::RG8Snorm:
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case wgpu::TextureFormat::RG8Uint:
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case wgpu::TextureFormat::RG8Sint:
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case wgpu::TextureFormat::R32Float:
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case wgpu::TextureFormat::R32Uint:
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case wgpu::TextureFormat::R32Sint:
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case wgpu::TextureFormat::RG16Uint:
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case wgpu::TextureFormat::RG16Sint:
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case wgpu::TextureFormat::RG16Float:
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case wgpu::TextureFormat::RGBA8Unorm:
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case wgpu::TextureFormat::RGBA8UnormSrgb:
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case wgpu::TextureFormat::RGBA8Snorm:
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case wgpu::TextureFormat::RGBA8Uint:
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case wgpu::TextureFormat::RGBA8Sint:
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case wgpu::TextureFormat::BGRA8Unorm:
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case wgpu::TextureFormat::BGRA8UnormSrgb:
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case wgpu::TextureFormat::RGB10A2Unorm:
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case wgpu::TextureFormat::RG11B10Ufloat:
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case wgpu::TextureFormat::RGB9E5Ufloat:
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case wgpu::TextureFormat::RG32Float:
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case wgpu::TextureFormat::RG32Uint:
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case wgpu::TextureFormat::RG32Sint:
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case wgpu::TextureFormat::RGBA16Uint:
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case wgpu::TextureFormat::RGBA16Sint:
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case wgpu::TextureFormat::RGBA16Float:
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case wgpu::TextureFormat::RGBA32Float:
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case wgpu::TextureFormat::RGBA32Uint:
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case wgpu::TextureFormat::RGBA32Sint:
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case wgpu::TextureFormat::Depth32Float:
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case wgpu::TextureFormat::Depth24Plus:
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case wgpu::TextureFormat::Depth24PlusStencil8:
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return 1u;
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case wgpu::TextureFormat::BC1RGBAUnorm:
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case wgpu::TextureFormat::BC1RGBAUnormSrgb:
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case wgpu::TextureFormat::BC4RUnorm:
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case wgpu::TextureFormat::BC4RSnorm:
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case wgpu::TextureFormat::BC2RGBAUnorm:
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case wgpu::TextureFormat::BC2RGBAUnormSrgb:
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case wgpu::TextureFormat::BC3RGBAUnorm:
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case wgpu::TextureFormat::BC3RGBAUnormSrgb:
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case wgpu::TextureFormat::BC5RGUnorm:
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case wgpu::TextureFormat::BC5RGSnorm:
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case wgpu::TextureFormat::BC6HRGBUfloat:
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case wgpu::TextureFormat::BC6HRGBFloat:
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case wgpu::TextureFormat::BC7RGBAUnorm:
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case wgpu::TextureFormat::BC7RGBAUnormSrgb:
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return 4u;
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// Block size of a multi-planar format depends on aspect.
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case wgpu::TextureFormat::R8BG8Biplanar420Unorm:
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case wgpu::TextureFormat::Stencil8:
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case wgpu::TextureFormat::Undefined:
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UNREACHABLE();
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}
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}
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uint32_t GetTextureFormatBlockHeight(wgpu::TextureFormat textureFormat) {
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switch (textureFormat) {
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case wgpu::TextureFormat::R8Unorm:
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case wgpu::TextureFormat::R8Snorm:
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case wgpu::TextureFormat::R8Uint:
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case wgpu::TextureFormat::R8Sint:
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case wgpu::TextureFormat::R16Uint:
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case wgpu::TextureFormat::R16Sint:
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case wgpu::TextureFormat::R16Float:
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case wgpu::TextureFormat::RG8Unorm:
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case wgpu::TextureFormat::RG8Snorm:
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case wgpu::TextureFormat::RG8Uint:
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case wgpu::TextureFormat::RG8Sint:
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case wgpu::TextureFormat::R32Float:
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case wgpu::TextureFormat::R32Uint:
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case wgpu::TextureFormat::R32Sint:
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case wgpu::TextureFormat::RG16Uint:
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case wgpu::TextureFormat::RG16Sint:
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case wgpu::TextureFormat::RG16Float:
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case wgpu::TextureFormat::RGBA8Unorm:
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case wgpu::TextureFormat::RGBA8UnormSrgb:
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case wgpu::TextureFormat::RGBA8Snorm:
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case wgpu::TextureFormat::RGBA8Uint:
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case wgpu::TextureFormat::RGBA8Sint:
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case wgpu::TextureFormat::BGRA8Unorm:
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case wgpu::TextureFormat::BGRA8UnormSrgb:
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case wgpu::TextureFormat::RGB10A2Unorm:
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case wgpu::TextureFormat::RG11B10Ufloat:
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case wgpu::TextureFormat::RGB9E5Ufloat:
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case wgpu::TextureFormat::RG32Float:
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case wgpu::TextureFormat::RG32Uint:
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case wgpu::TextureFormat::RG32Sint:
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case wgpu::TextureFormat::RGBA16Uint:
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case wgpu::TextureFormat::RGBA16Sint:
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case wgpu::TextureFormat::RGBA16Float:
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case wgpu::TextureFormat::RGBA32Float:
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case wgpu::TextureFormat::RGBA32Uint:
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case wgpu::TextureFormat::RGBA32Sint:
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case wgpu::TextureFormat::Depth32Float:
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case wgpu::TextureFormat::Depth24Plus:
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case wgpu::TextureFormat::Depth24PlusStencil8:
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return 1u;
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case wgpu::TextureFormat::BC1RGBAUnorm:
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case wgpu::TextureFormat::BC1RGBAUnormSrgb:
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case wgpu::TextureFormat::BC4RUnorm:
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case wgpu::TextureFormat::BC4RSnorm:
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case wgpu::TextureFormat::BC2RGBAUnorm:
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case wgpu::TextureFormat::BC2RGBAUnormSrgb:
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case wgpu::TextureFormat::BC3RGBAUnorm:
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case wgpu::TextureFormat::BC3RGBAUnormSrgb:
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case wgpu::TextureFormat::BC5RGUnorm:
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case wgpu::TextureFormat::BC5RGSnorm:
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case wgpu::TextureFormat::BC6HRGBUfloat:
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case wgpu::TextureFormat::BC6HRGBFloat:
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case wgpu::TextureFormat::BC7RGBAUnorm:
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case wgpu::TextureFormat::BC7RGBAUnormSrgb:
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return 4u;
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// Block size of a multi-planar format depends on aspect.
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case wgpu::TextureFormat::R8BG8Biplanar420Unorm:
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case wgpu::TextureFormat::Stencil8:
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case wgpu::TextureFormat::Undefined:
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UNREACHABLE();
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}
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}
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const char* GetWGSLColorTextureComponentType(wgpu::TextureFormat textureFormat) {
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switch (textureFormat) {
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case wgpu::TextureFormat::R8Unorm:
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case wgpu::TextureFormat::R8Snorm:
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case wgpu::TextureFormat::R16Float:
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case wgpu::TextureFormat::RG8Unorm:
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case wgpu::TextureFormat::RG8Snorm:
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case wgpu::TextureFormat::R32Float:
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case wgpu::TextureFormat::RG16Float:
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case wgpu::TextureFormat::RGBA8Unorm:
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case wgpu::TextureFormat::RGBA8Snorm:
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case wgpu::TextureFormat::RGB10A2Unorm:
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case wgpu::TextureFormat::RG11B10Ufloat:
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case wgpu::TextureFormat::RGB9E5Ufloat:
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case wgpu::TextureFormat::RG32Float:
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case wgpu::TextureFormat::RGBA16Float:
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case wgpu::TextureFormat::RGBA32Float:
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case wgpu::TextureFormat::BGRA8Unorm:
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case wgpu::TextureFormat::BGRA8UnormSrgb:
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case wgpu::TextureFormat::RGBA8UnormSrgb:
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return "f32";
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case wgpu::TextureFormat::R8Uint:
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case wgpu::TextureFormat::R16Uint:
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case wgpu::TextureFormat::RG8Uint:
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case wgpu::TextureFormat::R32Uint:
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case wgpu::TextureFormat::RG16Uint:
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case wgpu::TextureFormat::RGBA8Uint:
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case wgpu::TextureFormat::RG32Uint:
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case wgpu::TextureFormat::RGBA16Uint:
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case wgpu::TextureFormat::RGBA32Uint:
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return "u32";
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case wgpu::TextureFormat::R8Sint:
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case wgpu::TextureFormat::R16Sint:
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case wgpu::TextureFormat::RG8Sint:
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case wgpu::TextureFormat::R32Sint:
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case wgpu::TextureFormat::RG16Sint:
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case wgpu::TextureFormat::RGBA8Sint:
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case wgpu::TextureFormat::RG32Sint:
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case wgpu::TextureFormat::RGBA16Sint:
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case wgpu::TextureFormat::RGBA32Sint:
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return "i32";
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default:
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UNREACHABLE();
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}
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}
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const char* GetWGSLImageFormatQualifier(wgpu::TextureFormat textureFormat) {
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switch (textureFormat) {
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case wgpu::TextureFormat::RGBA8Unorm:
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return "rgba8unorm";
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case wgpu::TextureFormat::RGBA8Snorm:
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return "rgba8snorm";
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case wgpu::TextureFormat::RGBA8Uint:
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return "rgba8uint";
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case wgpu::TextureFormat::RGBA8Sint:
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return "rgba8sint";
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case wgpu::TextureFormat::RGBA16Uint:
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return "rgba16uint";
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case wgpu::TextureFormat::RGBA16Sint:
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return "rgba16sint";
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case wgpu::TextureFormat::RGBA16Float:
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return "rgba16float";
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case wgpu::TextureFormat::R32Uint:
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return "r32uint";
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case wgpu::TextureFormat::R32Sint:
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return "r32sint";
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case wgpu::TextureFormat::R32Float:
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return "r32float";
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case wgpu::TextureFormat::RG32Uint:
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return "rg32uint";
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case wgpu::TextureFormat::RG32Sint:
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return "rg32sint";
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case wgpu::TextureFormat::RG32Float:
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return "rg32float";
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case wgpu::TextureFormat::RGBA32Uint:
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return "rgba32uint";
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case wgpu::TextureFormat::RGBA32Sint:
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return "rgba32sint";
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case wgpu::TextureFormat::RGBA32Float:
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return "rgba32float";
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// The below do not currently exist in the WGSL spec, but are used
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// for tests that expect compilation failure.
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case wgpu::TextureFormat::R8Unorm:
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return "r8unorm";
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case wgpu::TextureFormat::R8Snorm:
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return "r8snorm";
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case wgpu::TextureFormat::R8Uint:
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return "r8uint";
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case wgpu::TextureFormat::R8Sint:
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return "r8sint";
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case wgpu::TextureFormat::R16Uint:
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return "r16uint";
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case wgpu::TextureFormat::R16Sint:
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return "r16sint";
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case wgpu::TextureFormat::R16Float:
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return "r16float";
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case wgpu::TextureFormat::RG8Unorm:
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return "rg8unorm";
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case wgpu::TextureFormat::RG8Snorm:
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return "rg8snorm";
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case wgpu::TextureFormat::RG8Uint:
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return "rg8uint";
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case wgpu::TextureFormat::RG8Sint:
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return "rg8sint";
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case wgpu::TextureFormat::RG16Uint:
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return "rg16uint";
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case wgpu::TextureFormat::RG16Sint:
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return "rg16sint";
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case wgpu::TextureFormat::RG16Float:
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return "rg16float";
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case wgpu::TextureFormat::RGB10A2Unorm:
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return "rgb10a2unorm";
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case wgpu::TextureFormat::RG11B10Ufloat:
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return "rg11b10ufloat";
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default:
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UNREACHABLE();
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}
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}
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} // namespace utils
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