dawn-cmake/src/dawn_native/AsyncTask.cpp
Jiawei Shao 5e1ca53269 D3D12: Support creating compute pipeline asynchronously
This patch implements the asynchronous path of CreateComputePipelineAsync
on D3D12 backend with the basic framework of the dawn_unittest
AsyncTaskTest.Basic.

1. Call the constructor of dawn_native::d3d12::ComputePipeline in the main
   thread.
2. Execute dawn_native::ComputePipelineBase::Initialize() (a virtual function)
   asynchronously.
3. Ensure every operation in dawn_native::d3d12::ComputePipeline::Initialize()
   is thread-safe (PersistentCache).
4. Save all the return values (pipeline object or error message, userdata, etc)
   in a CreateComputePipelineAsyncWaitableCallbackTask object and insert this
   callback task into CallbackTaskManager.
5. In Callback.Finish():
- Insert the pipeline object into the pipeline cache if necessary
- Call WGPUCreateComputePipelineAsyncCallback

Note that as we always handle the front-end pipeline cache in the main thread,
we don't need to make it thread-safe right now.

BUG=dawn:529
TEST=dawn_end2end_tests

Change-Id: I7eba2ce550b32439a94b2a4d1aa7f1b3383aa514
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/47900
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-06-04 05:12:06 +00:00

66 lines
2.4 KiB
C++

#include "dawn_native/AsyncTask.h"
#include "dawn_platform/DawnPlatform.h"
namespace dawn_native {
AsyncTaskManager::AsyncTaskManager(dawn_platform::WorkerTaskPool* workerTaskPool)
: mWorkerTaskPool(workerTaskPool) {
}
void AsyncTaskManager::PostTask(AsyncTask asyncTask) {
// If these allocations becomes expensive, we can slab-allocate tasks.
Ref<WaitableTask> waitableTask = AcquireRef(new WaitableTask());
waitableTask->taskManager = this;
waitableTask->asyncTask = std::move(asyncTask);
{
// We insert new waitableTask objects into mPendingTasks in main thread (PostTask()),
// and we may remove waitableTask objects from mPendingTasks in either main thread
// (WaitAllPendingTasks()) or sub-thread (TaskCompleted), so mPendingTasks should be
// protected by a mutex.
std::lock_guard<std::mutex> lock(mPendingTasksMutex);
mPendingTasks.emplace(waitableTask.Get(), waitableTask);
}
// Ref the task since it is accessed inside the worker function.
// The worker function will acquire and release the task upon completion.
waitableTask->Reference();
waitableTask->waitableEvent =
mWorkerTaskPool->PostWorkerTask(DoWaitableTask, waitableTask.Get());
}
void AsyncTaskManager::HandleTaskCompletion(WaitableTask* task) {
std::lock_guard<std::mutex> lock(mPendingTasksMutex);
auto iter = mPendingTasks.find(task);
if (iter != mPendingTasks.end()) {
mPendingTasks.erase(iter);
}
}
void AsyncTaskManager::WaitAllPendingTasks() {
std::unordered_map<WaitableTask*, Ref<WaitableTask>> allPendingTasks;
{
std::lock_guard<std::mutex> lock(mPendingTasksMutex);
allPendingTasks.swap(mPendingTasks);
}
for (auto& keyValue : allPendingTasks) {
keyValue.second->waitableEvent->Wait();
}
}
bool AsyncTaskManager::HasPendingTasks() {
std::lock_guard<std::mutex> lock(mPendingTasksMutex);
return !mPendingTasks.empty();
}
void AsyncTaskManager::DoWaitableTask(void* task) {
Ref<WaitableTask> waitableTask = AcquireRef(static_cast<WaitableTask*>(task));
waitableTask->asyncTask();
waitableTask->taskManager->HandleTaskCompletion(waitableTask.Get());
}
} // namespace dawn_native