dawn-cmake/src
Stephen White 790e4c2d60 GLSL writer: emit gl_PointSize = 1 in all vertex shaders for OpenGL.
The OpenGL ES 3.1 spec says:

"The point size is taken from the shader built-in gl_PointSize written by the vertex shader, and clamped to the implementation-dependent point size range. If the value written to gl_PointSize is less than or equal to zero, or if no value is written, the point size is undefined."

ANGLE/D3D11 will emit a warning on this and abort processing, causing dawn_end2end tests to fail.

Bug: dawn:1390
Change-Id: I6a56467842ba80d8a070af7240ee07bb111089dd
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/87720
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2022-04-22 21:25:02 +00:00
..
dawn dawn/native: Fix undefined behaviour in BindGroupTracker when passing no dynamic offsets 2022-04-22 04:53:21 +00:00
dawn_native tint->dawn: Move src/dawn_native -> src/dawn/native 2022-02-04 17:07:46 +00:00
dawn_platform tint->dawn: Move src/dawn_platform -> src/dawn/platform 2022-02-04 12:51:25 +00:00
dawn_wire tint->dawn: Move src/dawn_wire -> src/dawn/wire 2022-02-04 12:51:25 +00:00
fuzzers/dawn tint->dawn: Move src/fuzzers/dawn -> src/dawn/fuzzers 2022-02-04 18:48:05 +00:00
include Convert all dawn includes to use non-system include syntax. 2022-04-19 14:24:04 +00:00
tint GLSL writer: emit gl_PointSize = 1 in all vertex shaders for OpenGL. 2022-04-22 21:25:02 +00:00
Placeholder.cpp Fix inclusive language presubmit 2022-04-19 22:25:45 +00:00