dawn-cmake/test/bug/tint/1121.wgsl.expected.msl

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#include <metal_stdlib>
using namespace metal;
template<typename T, int N, int M>
inline auto operator*(matrix<T, N, M> lhs, packed_vec<T, N> rhs) {
return lhs * vec<T, N>(rhs);
}
template<typename T, int N, int M>
inline auto operator*(packed_vec<T, M> lhs, matrix<T, N, M> rhs) {
return vec<T, M>(lhs) * rhs;
}
struct LightData {
/* 0x0000 */ float4 position;
/* 0x0010 */ packed_float3 color;
/* 0x001c */ float radius;
};
struct LightsBuffer {
/* 0x0000 */ LightData lights[1];
};
struct tint_array_wrapper {
/* 0x0000 */ uint arr[64];
};
struct TileLightIdData {
/* 0x0000 */ atomic_uint count;
/* 0x0004 */ tint_array_wrapper lightId;
};
struct tint_array_wrapper_1 {
/* 0x0000 */ TileLightIdData arr[4];
};
struct Tiles {
/* 0x0000 */ tint_array_wrapper_1 data;
};
struct Config {
/* 0x0000 */ uint numLights;
/* 0x0004 */ uint numTiles;
/* 0x0008 */ uint tileCountX;
/* 0x000c */ uint tileCountY;
/* 0x0010 */ uint numTileLightSlot;
/* 0x0014 */ uint tileSize;
};
struct Uniforms {
/* 0x0000 */ float4 min;
/* 0x0010 */ float4 max;
/* 0x0020 */ float4x4 viewMatrix;
/* 0x0060 */ float4x4 projectionMatrix;
/* 0x00a0 */ float4 fullScreenSize;
};
struct tint_array_wrapper_2 {
float4 arr[6];
};
void tint_symbol_inner(constant Config& config, constant Uniforms& uniforms, device LightsBuffer& lightsBuffer, device Tiles& tileLightId, uint3 GlobalInvocationID) {
uint index = GlobalInvocationID.x;
if ((index >= config.numLights)) {
return;
}
lightsBuffer.lights[index].position.y = ((lightsBuffer.lights[index].position.y - 0.100000001f) + (0.001f * (float(index) - (64.0f * floor((float(index) / 64.0f))))));
if ((lightsBuffer.lights[index].position.y < uniforms.min.y)) {
lightsBuffer.lights[index].position.y = uniforms.max.y;
}
float4x4 M = uniforms.projectionMatrix;
float viewNear = (-(M[3][2]) / (-1.0f + M[2][2]));
float viewFar = (-(M[3][2]) / (1.0f + M[2][2]));
float4 lightPos = lightsBuffer.lights[index].position;
lightPos = (uniforms.viewMatrix * lightPos);
lightPos = (lightPos / lightPos.w);
float lightRadius = lightsBuffer.lights[index].radius;
float4 boxMin = (lightPos - float4(float3(lightRadius), 0.0f));
float4 boxMax = (lightPos + float4(float3(lightRadius), 0.0f));
tint_array_wrapper_2 frustumPlanes = {};
frustumPlanes.arr[4] = float4(0.0f, 0.0f, -1.0f, viewNear);
frustumPlanes.arr[5] = float4(0.0f, 0.0f, 1.0f, -(viewFar));
int const TILE_SIZE = 16;
int const TILE_COUNT_X = 2;
int const TILE_COUNT_Y = 2;
for(int y_1 = 0; (y_1 < TILE_COUNT_Y); y_1 = as_type<int>((as_type<uint>(y_1) + as_type<uint>(1)))) {
for(int x_1 = 0; (x_1 < TILE_COUNT_X); x_1 = as_type<int>((as_type<uint>(x_1) + as_type<uint>(1)))) {
int2 tilePixel0Idx = int2(as_type<int>((as_type<uint>(x_1) * as_type<uint>(TILE_SIZE))), as_type<int>((as_type<uint>(y_1) * as_type<uint>(TILE_SIZE))));
float2 floorCoord = (((2.0f * float2(tilePixel0Idx)) / uniforms.fullScreenSize.xy) - float2(1.0f));
float2 ceilCoord = (((2.0f * float2(as_type<int2>((as_type<uint2>(tilePixel0Idx) + as_type<uint2>(int2(TILE_SIZE)))))) / uniforms.fullScreenSize.xy) - float2(1.0f));
float2 viewFloorCoord = float2((((-(viewNear) * floorCoord.x) - (M[2][0] * viewNear)) / M[0][0]), (((-(viewNear) * floorCoord.y) - (M[2][1] * viewNear)) / M[1][1]));
float2 viewCeilCoord = float2((((-(viewNear) * ceilCoord.x) - (M[2][0] * viewNear)) / M[0][0]), (((-(viewNear) * ceilCoord.y) - (M[2][1] * viewNear)) / M[1][1]));
frustumPlanes.arr[0] = float4(1.0f, 0.0f, (-(viewFloorCoord.x) / viewNear), 0.0f);
frustumPlanes.arr[1] = float4(-1.0f, 0.0f, (viewCeilCoord.x / viewNear), 0.0f);
frustumPlanes.arr[2] = float4(0.0f, 1.0f, (-(viewFloorCoord.y) / viewNear), 0.0f);
frustumPlanes.arr[3] = float4(0.0f, -1.0f, (viewCeilCoord.y / viewNear), 0.0f);
float dp = 0.0f;
for(uint i = 0u; (i < 6u); i = (i + 1u)) {
float4 p = 0.0f;
if ((frustumPlanes.arr[i].x > 0.0f)) {
p.x = boxMax.x;
} else {
p.x = boxMin.x;
}
if ((frustumPlanes.arr[i].y > 0.0f)) {
p.y = boxMax.y;
} else {
p.y = boxMin.y;
}
if ((frustumPlanes.arr[i].z > 0.0f)) {
p.z = boxMax.z;
} else {
p.z = boxMin.z;
}
p.w = 1.0f;
dp = (dp + fmin(0.0f, dot(p, frustumPlanes.arr[i])));
}
if ((dp >= 0.0f)) {
uint tileId = uint(as_type<int>((as_type<uint>(x_1) + as_type<uint>(as_type<int>((as_type<uint>(y_1) * as_type<uint>(TILE_COUNT_X)))))));
if (((tileId < 0u) || (tileId >= config.numTiles))) {
continue;
}
uint offset = atomic_fetch_add_explicit(&(tileLightId.data.arr[tileId].count), 1u, memory_order_relaxed);
if ((offset >= config.numTileLightSlot)) {
continue;
}
tileLightId.data.arr[tileId].lightId.arr[offset] = GlobalInvocationID.x;
}
}
}
}
kernel void tint_symbol(uint3 GlobalInvocationID [[thread_position_in_grid]], constant Config& config [[buffer(0)]], constant Uniforms& uniforms [[buffer(1)]], device LightsBuffer& lightsBuffer [[buffer(2)]], device Tiles& tileLightId [[buffer(3)]]) {
tint_symbol_inner(config, uniforms, lightsBuffer, tileLightId, GlobalInvocationID);
return;
}