dawn-cmake/test/tint/builtins/gen/literal/textureLoad/e3d2cc.wgsl.expected.wgsl
Ben Clayton 6c33dce75a tint/test/builtins/gen: Fix i32 argument values
These were incorrectly abstract-int, instead of i32. Oops.

Change-Id: Iafac4883ee431b04fb473392f545ae26436f8343
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/106885
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
2022-10-25 13:08:45 +00:00

22 lines
395 B
WebGPU Shading Language

@group(1) @binding(0) var arg_0 : texture_multisampled_2d<i32>;
fn textureLoad_e3d2cc() {
var res : vec4<i32> = textureLoad(arg_0, vec2<i32>(), 1i);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
textureLoad_e3d2cc();
return vec4<f32>();
}
@fragment
fn fragment_main() {
textureLoad_e3d2cc();
}
@compute @workgroup_size(1)
fn compute_main() {
textureLoad_e3d2cc();
}