Ben Clayton 6c33dce75a tint/test/builtins/gen: Fix i32 argument values
These were incorrectly abstract-int, instead of i32. Oops.

Change-Id: Iafac4883ee431b04fb473392f545ae26436f8343
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/106885
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
2022-10-25 13:08:45 +00:00

24 lines
534 B
WebGPU Shading Language

@group(1) @binding(0) var arg_0 : texture_depth_2d_array;
@group(1) @binding(1) var arg_1 : sampler_comparison;
fn textureSampleCompareLevel_b6e47c() {
var res : f32 = textureSampleCompareLevel(arg_0, arg_1, vec2<f32>(), 1i, 1.0f, vec2<i32>());
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
textureSampleCompareLevel_b6e47c();
return vec4<f32>();
}
@fragment
fn fragment_main() {
textureSampleCompareLevel_b6e47c();
}
@compute @workgroup_size(1)
fn compute_main() {
textureSampleCompareLevel_b6e47c();
}