dawn-cmake/src/dawn_native/RenderBundle.cpp
Corentin Wallez 95ff834028 dawn_native: Do attachment state validation at encoding time.
The overarching goal with this CL is to do validation at encoding time
which will help produce SyncScopeResourceUsage in the frontend for
dispatch() calls so that they can be reused by the backends.

Bug: dawn:635
Change-Id: Ifb8b7883abe18089dc3d632baebbcc79b3f324f7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/38843
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
2021-01-27 17:20:16 +00:00

62 lines
2.0 KiB
C++

// Copyright 2019 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "dawn_native/RenderBundle.h"
#include "common/BitSetIterator.h"
#include "dawn_native/Commands.h"
#include "dawn_native/Device.h"
#include "dawn_native/RenderBundleEncoder.h"
namespace dawn_native {
RenderBundleBase::RenderBundleBase(RenderBundleEncoder* encoder,
const RenderBundleDescriptor* descriptor,
Ref<AttachmentState> attachmentState,
PassResourceUsage resourceUsage)
: ObjectBase(encoder->GetDevice()),
mCommands(encoder->AcquireCommands()),
mAttachmentState(std::move(attachmentState)),
mResourceUsage(std::move(resourceUsage)) {
}
RenderBundleBase::~RenderBundleBase() {
FreeCommands(&mCommands);
}
// static
RenderBundleBase* RenderBundleBase::MakeError(DeviceBase* device) {
return new RenderBundleBase(device, ObjectBase::kError);
}
RenderBundleBase::RenderBundleBase(DeviceBase* device, ErrorTag errorTag)
: ObjectBase(device, errorTag) {
}
CommandIterator* RenderBundleBase::GetCommands() {
return &mCommands;
}
const AttachmentState* RenderBundleBase::GetAttachmentState() const {
ASSERT(!IsError());
return mAttachmentState.Get();
}
const PassResourceUsage& RenderBundleBase::GetResourceUsage() const {
ASSERT(!IsError());
return mResourceUsage;
}
} // namespace dawn_native