dawn-cmake/test/tint/builtins/textureLoad/texture_external_param.wgsl...

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#include <metal_stdlib>
using namespace metal;
struct ExternalTextureParams {
/* 0x0000 */ uint numPlanes;
/* 0x0004 */ int8_t tint_pad[12];
/* 0x0010 */ float3x4 yuvToRgbConversionMatrix;
};
float4 textureLoadExternal(texture2d<float, access::sample> plane0, texture2d<float, access::sample> plane1, int2 coord, ExternalTextureParams params) {
float3 color = 0.0f;
if ((params.numPlanes == 1u)) {
color = float4(plane0.read(uint2(coord), 0)).rgb;
} else {
color = (float4(plane0.read(uint2(coord), 0)[0], float4(plane1.read(uint2(coord), 0)).rg, 1.0f) * params.yuvToRgbConversionMatrix);
}
return float4(color, 1.0f);
}
float4 textureLoad2d(texture2d<float, access::sample> tint_symbol, texture2d<float, access::sample> ext_tex_plane_1_1, ExternalTextureParams ext_tex_params_1, int2 coords) {
return textureLoadExternal(tint_symbol, ext_tex_plane_1_1, coords, ext_tex_params_1);
}
void doTextureLoad(texture2d<float, access::sample> tint_symbol_2, texture2d<float, access::sample> tint_symbol_3, const constant ExternalTextureParams* const tint_symbol_4) {
float4 res = textureLoad2d(tint_symbol_2, tint_symbol_3, *(tint_symbol_4), int2());
}
struct tint_symbol_1 {
float4 value [[position]];
};
float4 vertex_main_inner(texture2d<float, access::sample> tint_symbol_5, texture2d<float, access::sample> tint_symbol_6, const constant ExternalTextureParams* const tint_symbol_7) {
doTextureLoad(tint_symbol_5, tint_symbol_6, tint_symbol_7);
return float4();
}
vertex tint_symbol_1 vertex_main(texture2d<float, access::sample> tint_symbol_8 [[texture(0)]], texture2d<float, access::sample> tint_symbol_9 [[texture(1)]], const constant ExternalTextureParams* tint_symbol_10 [[buffer(2)]]) {
float4 const inner_result = vertex_main_inner(tint_symbol_8, tint_symbol_9, tint_symbol_10);
tint_symbol_1 wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main(texture2d<float, access::sample> tint_symbol_11 [[texture(0)]], texture2d<float, access::sample> tint_symbol_12 [[texture(1)]], const constant ExternalTextureParams* tint_symbol_13 [[buffer(2)]]) {
doTextureLoad(tint_symbol_11, tint_symbol_12, tint_symbol_13);
return;
}
kernel void compute_main(texture2d<float, access::sample> tint_symbol_14 [[texture(0)]], texture2d<float, access::sample> tint_symbol_15 [[texture(1)]], const constant ExternalTextureParams* tint_symbol_16 [[buffer(2)]]) {
doTextureLoad(tint_symbol_14, tint_symbol_15, tint_symbol_16);
return;
}