106 lines
2.7 KiB
Plaintext
106 lines
2.7 KiB
Plaintext
#include <metal_stdlib>
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using namespace metal;
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struct tint_padded_array_element {
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/* 0x0000 */ int el;
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/* 0x0004 */ int8_t tint_pad[12];
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};
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struct tint_array_wrapper {
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/* 0x0000 */ tint_padded_array_element arr[5];
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};
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struct buf0 {
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/* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values;
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};
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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float4 x_GLF_color_1 [[color(0)]];
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};
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void main_1(constant buf0& x_6, thread float4* const tint_symbol_4) {
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int a = 0;
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int b = 0;
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int c = 0;
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bool x_76 = false;
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bool x_83 = false;
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bool x_77_phi = false;
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bool x_84_phi = false;
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int const x_31 = x_6.x_GLF_uniform_int_values.arr[0].el;
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a = x_31;
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int const x_33 = x_6.x_GLF_uniform_int_values.arr[2].el;
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b = x_33;
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c = 1;
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while (true) {
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int const x_38 = b;
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int const x_40 = x_6.x_GLF_uniform_int_values.arr[4].el;
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int const x_42 = a;
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if (((x_38 < x_40) && (x_42 < 10))) {
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} else {
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break;
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}
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int const x_46 = c;
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if ((x_46 > 5)) {
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break;
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}
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int const x_50 = a;
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a = (x_50 + 1);
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int const x_52 = c;
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c = (x_52 + 1);
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int const x_54 = b;
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b = (x_54 + 1);
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}
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while (true) {
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int const x_60 = a;
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int const x_62 = x_6.x_GLF_uniform_int_values.arr[1].el;
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if ((x_60 < x_62)) {
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} else {
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break;
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}
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{
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int const x_65 = a;
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a = (x_65 + 1);
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}
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}
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int const x_67 = a;
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int const x_69 = x_6.x_GLF_uniform_int_values.arr[1].el;
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bool const x_70 = (x_67 == x_69);
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x_77_phi = x_70;
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if (x_70) {
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int const x_73 = b;
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int const x_75 = x_6.x_GLF_uniform_int_values.arr[3].el;
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x_76 = (x_73 == x_75);
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x_77_phi = x_76;
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}
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bool const x_77 = x_77_phi;
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x_84_phi = x_77;
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if (x_77) {
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int const x_80 = c;
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int const x_82 = x_6.x_GLF_uniform_int_values.arr[3].el;
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x_83 = (x_80 == x_82);
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x_84_phi = x_83;
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}
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bool const x_84 = x_84_phi;
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if (x_84) {
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int const x_89 = x_6.x_GLF_uniform_int_values.arr[2].el;
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int const x_92 = x_6.x_GLF_uniform_int_values.arr[0].el;
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int const x_95 = x_6.x_GLF_uniform_int_values.arr[0].el;
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int const x_98 = x_6.x_GLF_uniform_int_values.arr[2].el;
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*(tint_symbol_4) = float4(float(x_89), float(x_92), float(x_95), float(x_98));
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} else {
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int const x_102 = x_6.x_GLF_uniform_int_values.arr[0].el;
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float const x_103 = float(x_102);
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*(tint_symbol_4) = float4(x_103, x_103, x_103, x_103);
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}
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return;
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}
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fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]]) {
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thread float4 tint_symbol_5 = 0.0f;
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main_1(x_6, &(tint_symbol_5));
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main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
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tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
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return tint_symbol_3;
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}
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