dawn-cmake/test/vk-gl-cts/graphicsfuzz/spv-stable-mergesort-O-prop.../1.spvasm.expected.wgsl

342 lines
8.0 KiB
WebGPU Shading Language

[[block]]
struct buf0 {
injectionSwitch : vec2<f32>;
};
[[group(0), binding(0)]] var<uniform> x_8 : buf0;
var<private> gl_FragCoord : vec4<f32>;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var temp : array<i32, 10>;
var data : array<i32, 10>;
var x_190 : f32;
var x_262 : f32;
var x_63_phi : i32;
var x_103_phi : i32;
var x_112_phi : i32;
var x_263_phi : f32;
let x_60 : f32 = x_8.injectionSwitch.x;
let x_61 : i32 = i32(x_60);
x_63_phi = x_61;
loop {
var x_100 : i32;
var x_98 : i32;
var x_96 : i32;
var x_94 : i32;
var x_92 : i32;
var x_90 : i32;
var x_88 : i32;
var x_86 : i32;
var x_84 : i32;
var x_82 : i32;
var x_64_phi : i32;
let x_63 : i32 = x_63_phi;
let x_68 : array<i32, 10> = data;
data = array<i32, 10>(0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
data = x_68;
let x_69 : i32 = (x_63 + 1);
x_64_phi = x_69;
switch(x_63) {
case 9: {
data[x_63] = -5;
x_100 = (x_63 + 1);
x_64_phi = x_100;
}
case 8: {
data[x_63] = -4;
x_98 = (x_63 + 1);
x_64_phi = x_98;
}
case 7: {
data[x_63] = -3;
x_96 = (x_63 + 1);
x_64_phi = x_96;
}
case 6: {
data[x_63] = -2;
x_94 = (x_63 + 1);
x_64_phi = x_94;
}
case 5: {
data[x_63] = -1;
x_92 = (x_63 + 1);
x_64_phi = x_92;
}
case 4: {
data[x_63] = 0;
x_90 = (x_63 + 1);
x_64_phi = x_90;
}
case 3: {
data[x_63] = 1;
x_88 = (x_63 + 1);
x_64_phi = x_88;
}
case 2: {
data[x_63] = 2;
x_86 = (x_63 + 1);
x_64_phi = x_86;
}
case 1: {
data[x_63] = 3;
x_84 = (x_63 + 1);
x_64_phi = x_84;
}
case 0: {
data[x_63] = 4;
x_82 = (x_63 + 1);
x_64_phi = x_82;
}
default: {
}
}
let x_64 : i32 = x_64_phi;
continuing {
x_63_phi = x_64;
if ((x_64 < 10)) {
} else {
break;
}
}
}
x_103_phi = 0;
loop {
var x_104 : i32;
let x_103 : i32 = x_103_phi;
if ((x_103 < 10)) {
} else {
break;
}
continuing {
let x_109 : i32 = data[x_103];
temp[x_103] = x_109;
x_104 = (x_103 + 1);
x_103_phi = x_104;
}
}
x_112_phi = 1;
loop {
var x_113 : i32;
var x_119_phi : i32;
let x_112 : i32 = x_112_phi;
if ((x_112 <= 9)) {
} else {
break;
}
x_119_phi = 0;
loop {
var x_131 : i32;
var x_136 : i32;
var x_131_phi : i32;
var x_134_phi : i32;
var x_136_phi : i32;
var x_158_phi : i32;
var x_161_phi : i32;
var x_171_phi : i32;
let x_119 : i32 = x_119_phi;
if ((x_119 < 9)) {
} else {
break;
}
let x_125 : i32 = (x_119 + x_112);
let x_126 : i32 = (x_125 - 1);
let x_120 : i32 = (x_119 + (2 * x_112));
let x_129 : i32 = min((x_120 - 1), 9);
x_131_phi = x_119;
x_134_phi = x_125;
x_136_phi = x_119;
loop {
var x_151 : i32;
var x_154 : i32;
var x_135_phi : i32;
var x_137_phi : i32;
x_131 = x_131_phi;
let x_134 : i32 = x_134_phi;
x_136 = x_136_phi;
if (((x_136 <= x_126) && (x_134 <= x_129))) {
} else {
break;
}
let x_143 : ptr<function, i32> = &(data[x_136]);
let x_144 : i32 = *(x_143);
let x_145 : ptr<function, i32> = &(data[x_134]);
let x_146 : i32 = *(x_145);
let x_132 : i32 = bitcast<i32>((x_131 + bitcast<i32>(1)));
if ((x_144 < x_146)) {
x_151 = bitcast<i32>((x_136 + bitcast<i32>(1)));
let x_152 : i32 = *(x_143);
temp[x_131] = x_152;
x_135_phi = x_134;
x_137_phi = x_151;
} else {
x_154 = (x_134 + 1);
let x_155 : i32 = *(x_145);
temp[x_131] = x_155;
x_135_phi = x_154;
x_137_phi = x_136;
}
let x_135 : i32 = x_135_phi;
let x_137 : i32 = x_137_phi;
continuing {
x_131_phi = x_132;
x_134_phi = x_135;
x_136_phi = x_137;
}
}
x_158_phi = x_131;
x_161_phi = x_136;
loop {
var x_159 : i32;
var x_162 : i32;
let x_158 : i32 = x_158_phi;
let x_161 : i32 = x_161_phi;
if (((x_161 < 10) && (x_161 <= x_126))) {
} else {
break;
}
continuing {
x_159 = (x_158 + 1);
x_162 = (x_161 + 1);
let x_168 : i32 = data[x_161];
temp[x_158] = x_168;
x_158_phi = x_159;
x_161_phi = x_162;
}
}
x_171_phi = x_119;
loop {
var x_172 : i32;
let x_171 : i32 = x_171_phi;
if ((x_171 <= x_129)) {
} else {
break;
}
continuing {
let x_177 : i32 = temp[x_171];
data[x_171] = x_177;
x_172 = (x_171 + 1);
x_171_phi = x_172;
}
}
continuing {
x_119_phi = x_120;
}
}
continuing {
x_113 = (2 * x_112);
x_112_phi = x_113;
}
}
var x_181 : i32;
var x_199 : f32;
var x_261 : f32;
var x_262_phi : f32;
let x_180 : f32 = gl_FragCoord.y;
x_181 = i32(x_180);
if ((x_181 < 30)) {
let x_187 : i32 = data[0];
x_190 = (0.5 + (f32(x_187) * 0.100000001));
x_263_phi = x_190;
} else {
var x_208 : f32;
var x_260 : f32;
var x_261_phi : f32;
if ((x_181 < 60)) {
let x_196 : i32 = data[1];
x_199 = (0.5 + (f32(x_196) * 0.100000001));
x_262_phi = x_199;
} else {
var x_217 : f32;
var x_259 : f32;
var x_260_phi : f32;
if ((x_181 < 90)) {
let x_205 : i32 = data[2];
x_208 = (0.5 + (f32(x_205) * 0.100000001));
x_261_phi = x_208;
} else {
if ((x_181 < 120)) {
let x_214 : i32 = data[3];
x_217 = (0.5 + (f32(x_214) * 0.100000001));
x_260_phi = x_217;
} else {
var x_230 : f32;
var x_258 : f32;
var x_259_phi : f32;
if ((x_181 < 150)) {
discard;
} else {
var x_239 : f32;
var x_257 : f32;
var x_258_phi : f32;
if ((x_181 < 180)) {
let x_227 : i32 = data[5];
x_230 = (0.5 + (f32(x_227) * 0.100000001));
x_259_phi = x_230;
} else {
var x_248 : f32;
var x_256 : f32;
var x_257_phi : f32;
if ((x_181 < 210)) {
let x_236 : i32 = data[6];
x_239 = (0.5 + (f32(x_236) * 0.100000001));
x_258_phi = x_239;
} else {
if ((x_181 < 240)) {
let x_245 : i32 = data[7];
x_248 = (0.5 + (f32(x_245) * 0.100000001));
x_257_phi = x_248;
} else {
if ((x_181 < 270)) {
} else {
discard;
}
let x_253 : i32 = data[8];
x_256 = (0.5 + (f32(x_253) * 0.100000001));
x_257_phi = x_256;
}
x_257 = x_257_phi;
x_258_phi = x_257;
}
x_258 = x_258_phi;
x_259_phi = x_258;
}
x_259 = x_259_phi;
}
x_260_phi = x_259;
}
x_260 = x_260_phi;
x_261_phi = x_260;
}
x_261 = x_261_phi;
x_262_phi = x_261;
}
x_262 = x_262_phi;
x_263_phi = x_262;
}
let x_263 : f32 = x_263_phi;
x_GLF_color = vec4<f32>(x_263, x_263, x_263, 1.0);
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main([[builtin(position)]] gl_FragCoord_param : vec4<f32>) -> main_out {
gl_FragCoord = gl_FragCoord_param;
main_1();
return main_out(x_GLF_color);
}