#version 310 es
void main_1() {
float x_24 = mat3(vec3(1.0f, 2.0f, 3.0f), vec3(4.0f, 5.0f, 6.0f), vec3(7.0f, 8.0f, 9.0f))[1u].y;
return;
}
void tint_symbol() {
main_1();
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
tint_symbol();