dawn-cmake/test/bug/fxc/dyn_array_idx/read/uniform.wgsl

15 lines
295 B
WebGPU Shading Language

struct UBO {
data: array<vec4<i32>, 4>;
dynamic_idx: i32;
};
@group(0) @binding(0) var<uniform> ubo: UBO;
struct Result {
out: i32;
};
@group(0) @binding(2) var<storage, read_write> result: Result;
@stage(compute) @workgroup_size(1)
fn f() {
result.out = ubo.data[ubo.dynamic_idx].x;
}