24 lines
392 B
WebGPU Shading Language
24 lines
392 B
WebGPU Shading Language
struct UBO {
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dynamic_idx : i32;
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}
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@group(0) @binding(0) var<uniform> ubo : UBO;
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struct Result {
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out : i32;
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}
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@group(0) @binding(2) var<storage, read_write> result : Result;
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struct SSBO {
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data : array<i32, 4>;
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}
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@group(0) @binding(1) var<storage, read_write> ssbo : SSBO;
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@stage(compute) @workgroup_size(1)
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fn f() {
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ssbo.data[ubo.dynamic_idx] = 1;
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result.out = ssbo.data[3];
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}
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