40 lines
644 B
GLSL
40 lines
644 B
GLSL
#version 310 es
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struct UBO {
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int dynamic_idx;
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};
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layout(binding = 0) uniform UBO_1 {
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int dynamic_idx;
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} ubo;
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struct S {
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int data[64];
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};
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struct Result {
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int tint_symbol;
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};
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layout(binding = 1, std430) buffer Result_1 {
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int tint_symbol;
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} result;
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shared S s;
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void f(uint local_invocation_index) {
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{
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for(uint idx = local_invocation_index; (idx < 64u); idx = (idx + 1u)) {
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uint i = idx;
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s.data[i] = 0;
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}
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}
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barrier();
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s.data[ubo.dynamic_idx] = 1;
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result.tint_symbol = s.data[3];
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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f(gl_LocalInvocationIndex);
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return;
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}
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