29 lines
380 B
GLSL
29 lines
380 B
GLSL
#version 310 es
|
|
|
|
struct Constants {
|
|
uint zero;
|
|
};
|
|
|
|
layout(binding = 0) uniform Constants_1 {
|
|
uint zero;
|
|
} constants;
|
|
|
|
struct Result {
|
|
uint value;
|
|
};
|
|
|
|
struct S {
|
|
uint data[3];
|
|
};
|
|
|
|
S s = S(uint[3](0u, 0u, 0u));
|
|
void tint_symbol() {
|
|
s.data[constants.zero] = 0u;
|
|
}
|
|
|
|
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
|
void main() {
|
|
tint_symbol();
|
|
return;
|
|
}
|