dawn-cmake/test/builtins/gen/atomicLoad
Stephen White bf0180bcee GLSL: only emit default precision qualifier for frag shader.
Other shader types don't need this.
Also fix code style of member var.

Bug: tint:1360
Change-Id: Ic3600ec7c6da9b85b57655fabbf1f2e44b0ea7d3
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/79640
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2022-02-07 18:49:46 +00:00
..
361bf1.wgsl Rename 'intrinsic' to 'builtin' 2022-02-02 23:07:11 +00:00
361bf1.wgsl.expected.glsl GLSL: only emit default precision qualifier for frag shader. 2022-02-07 18:49:46 +00:00
361bf1.wgsl.expected.hlsl Rename 'intrinsic' to 'builtin' 2022-02-02 23:07:11 +00:00
361bf1.wgsl.expected.msl Rename 'intrinsic' to 'builtin' 2022-02-02 23:07:11 +00:00
361bf1.wgsl.expected.spvasm Rename 'intrinsic' to 'builtin' 2022-02-02 23:07:11 +00:00
361bf1.wgsl.expected.wgsl Rename 'intrinsic' to 'builtin' 2022-02-02 23:07:11 +00:00
0806ad.wgsl Rename 'intrinsic' to 'builtin' 2022-02-02 23:07:11 +00:00
0806ad.wgsl.expected.glsl GLSL: only emit default precision qualifier for frag shader. 2022-02-07 18:49:46 +00:00
0806ad.wgsl.expected.hlsl Rename 'intrinsic' to 'builtin' 2022-02-02 23:07:11 +00:00
0806ad.wgsl.expected.msl Rename 'intrinsic' to 'builtin' 2022-02-02 23:07:11 +00:00
0806ad.wgsl.expected.spvasm Rename 'intrinsic' to 'builtin' 2022-02-02 23:07:11 +00:00
0806ad.wgsl.expected.wgsl Rename 'intrinsic' to 'builtin' 2022-02-02 23:07:11 +00:00
afcc03.wgsl Rename 'intrinsic' to 'builtin' 2022-02-02 23:07:11 +00:00
afcc03.wgsl.expected.glsl GLSL: only emit default precision qualifier for frag shader. 2022-02-07 18:49:46 +00:00
afcc03.wgsl.expected.hlsl Rename 'intrinsic' to 'builtin' 2022-02-02 23:07:11 +00:00
afcc03.wgsl.expected.msl Rename 'intrinsic' to 'builtin' 2022-02-02 23:07:11 +00:00
afcc03.wgsl.expected.spvasm Rename 'intrinsic' to 'builtin' 2022-02-02 23:07:11 +00:00
afcc03.wgsl.expected.wgsl Rename 'intrinsic' to 'builtin' 2022-02-02 23:07:11 +00:00
fe6cc3.wgsl Rename 'intrinsic' to 'builtin' 2022-02-02 23:07:11 +00:00
fe6cc3.wgsl.expected.glsl GLSL: only emit default precision qualifier for frag shader. 2022-02-07 18:49:46 +00:00
fe6cc3.wgsl.expected.hlsl Rename 'intrinsic' to 'builtin' 2022-02-02 23:07:11 +00:00
fe6cc3.wgsl.expected.msl Rename 'intrinsic' to 'builtin' 2022-02-02 23:07:11 +00:00
fe6cc3.wgsl.expected.spvasm Rename 'intrinsic' to 'builtin' 2022-02-02 23:07:11 +00:00
fe6cc3.wgsl.expected.wgsl Rename 'intrinsic' to 'builtin' 2022-02-02 23:07:11 +00:00