dawn-cmake/test/builtins/gen/reverseBits/35fea9.wgsl.expected.glsl

75 lines
1.7 KiB
GLSL

SKIP: FAILED
#version 310 es
void reverseBits_35fea9() {
uvec4 res = reversebits(uvec4(0u, 0u, 0u, 0u));
}
vec4 vertex_main() {
reverseBits_35fea9();
return vec4(0.0f, 0.0f, 0.0f, 0.0f);
}
void main() {
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
Error parsing GLSL shader:
ERROR: 0:4: 'reversebits' : no matching overloaded function found
ERROR: 0:4: '=' : cannot convert from ' const float' to ' temp highp 4-component vector of uint'
ERROR: 0:4: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
precision mediump float;
void reverseBits_35fea9() {
uvec4 res = reversebits(uvec4(0u, 0u, 0u, 0u));
}
void fragment_main() {
reverseBits_35fea9();
}
void main() {
fragment_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:5: 'reversebits' : no matching overloaded function found
ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp mediump 4-component vector of uint'
ERROR: 0:5: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
void reverseBits_35fea9() {
uvec4 res = reversebits(uvec4(0u, 0u, 0u, 0u));
}
void compute_main() {
reverseBits_35fea9();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:4: 'reversebits' : no matching overloaded function found
ERROR: 0:4: '=' : cannot convert from ' const float' to ' temp highp 4-component vector of uint'
ERROR: 0:4: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.