dawn-cmake/test/shader_io/fragment_output_builtins_st...

21 lines
444 B
GLSL

#version 310 es
#extension GL_OES_sample_variables : require
precision mediump float;
struct FragmentOutputs {
float frag_depth;
uint sample_mask;
};
FragmentOutputs tint_symbol() {
FragmentOutputs tint_symbol_1 = FragmentOutputs(1.0f, 1u);
return tint_symbol_1;
}
void main() {
FragmentOutputs inner_result = tint_symbol();
gl_FragDepth = inner_result.frag_depth;
gl_SampleMask[0] = int(inner_result.sample_mask);
return;
}