dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-inst-combine-shifts-mix.../0-opt.spvasm.expected.glsl

116 lines
3.1 KiB
GLSL

SKIP: FAILED
#version 310 es
precision mediump float;
layout(location = 0) out vec4 x_GLF_color_1_1;
struct strided_arr {
int el;
};
struct buf1 {
strided_arr x_GLF_uniform_int_values[3];
};
struct strided_arr_1 {
float el;
};
struct buf0 {
strided_arr_1 x_GLF_uniform_float_values[2];
};
layout(binding = 1) uniform buf1_1 {
strided_arr x_GLF_uniform_int_values[3];
} x_6;
layout(binding = 0) uniform buf0_1 {
strided_arr_1 x_GLF_uniform_float_values[2];
} x_10;
vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
int A[2] = int[2](0, 0);
int i = 0;
int a = 0;
vec2 v1 = vec2(0.0f, 0.0f);
vec2 v2 = vec2(0.0f, 0.0f);
int b = 0;
int x_46 = x_6.x_GLF_uniform_int_values[2].el;
int x_48 = x_6.x_GLF_uniform_int_values[0].el;
A[x_46] = x_48;
int x_51 = x_6.x_GLF_uniform_int_values[0].el;
int x_53 = x_6.x_GLF_uniform_int_values[1].el;
A[x_51] = x_53;
int x_56 = x_6.x_GLF_uniform_int_values[0].el;
i = x_56;
while (true) {
int x_61 = i;
int x_63 = x_6.x_GLF_uniform_int_values[2].el;
if ((x_61 > x_63)) {
} else {
break;
}
i = (i - 1);
}
float x_69 = x_10.x_GLF_uniform_float_values[1].el;
float x_71 = x_10.x_GLF_uniform_float_values[1].el;
int x_76 = A[((x_69 >= x_71) ? 1 : i)];
a = x_76;
int x_78 = x_6.x_GLF_uniform_int_values[0].el;
int x_80 = a;
int x_84 = x_6.x_GLF_uniform_int_values[0].el;
int x_87 = x_6.x_GLF_uniform_int_values[0].el;
float x_91 = x_10.x_GLF_uniform_float_values[1].el;
float x_93 = x_10.x_GLF_uniform_float_values[0].el;
v1 = (bvec2((x_91 < x_93), true) ? vec2(float(x_84), float(x_87)) : vec2(float(x_78), float(x_80)));
int x_98 = x_6.x_GLF_uniform_int_values[2].el;
float x_100 = v1[x_98];
int x_103 = x_6.x_GLF_uniform_int_values[0].el;
float x_105 = v1[x_103];
v2 = (bvec2(false, false) ? vec2(x_105, x_105) : vec2(x_100, x_100));
int x_109 = x_6.x_GLF_uniform_int_values[1].el;
float x_110 = float(x_109);
int x_113 = x_6.x_GLF_uniform_int_values[0].el;
float x_114 = float(x_113);
int x_121 = A[int(clamp(vec2(x_110, x_110), vec2(x_114, x_114), v2).x)];
b = x_121;
int x_122 = b;
int x_124 = x_6.x_GLF_uniform_int_values[1].el;
if ((x_122 == x_124)) {
int x_130 = x_6.x_GLF_uniform_int_values[0].el;
int x_133 = x_6.x_GLF_uniform_int_values[2].el;
int x_136 = x_6.x_GLF_uniform_int_values[2].el;
int x_139 = x_6.x_GLF_uniform_int_values[0].el;
x_GLF_color = vec4(float(x_130), float(x_133), float(x_136), float(x_139));
} else {
int x_143 = x_6.x_GLF_uniform_int_values[2].el;
float x_144 = float(x_143);
x_GLF_color = vec4(x_144, x_144, x_144, x_144);
}
return;
}
struct main_out {
vec4 x_GLF_color_1;
};
main_out tint_symbol() {
main_1();
main_out tint_symbol_1 = main_out(x_GLF_color);
return tint_symbol_1;
}
void main() {
main_out inner_result = tint_symbol();
x_GLF_color_1_1 = inner_result.x_GLF_color_1;
return;
}
Error parsing GLSL shader:
ERROR: 0:64: '' : boolean expression expected
ERROR: 0:64: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.